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Cr3aHal0

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  1. I feel so sorry for having missed such a "little" part which was not notified in any tutorial I was reading It indeed works very well, thanks @Luis_ST
  2. Hey everyone, Freshly coming back to Minecraft modding a few days ago, I decided to start from the basics and so creating a new transparent block, much like a glass block but with 0 opacity. The block itself is transparent but I found an unexpected behaviour (aswell I think it is) : when placed next to or on top of another block, this new transparent block does act as x-ray mods : when no other block underneath it has been mined, you can clearly see the far-away lava for example. It seems also that if any block has been changed or visualized within that view then this block does appear in that x-ray vision. I did follow some of the tutorials I could find online about 1.17, custom block and transparency, but I could not find a solution to this. In case other mods could have been involved in this, I remove them all, server-side and client-side but to no effet. The definition of the new block is quite simple (actually a Block) : public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ExampleMod.MOD_ID); public static final RegistryObject<BlockItem> INVISIBLE_BLOCK = ITEMS.register("invisible_block", () -> new BlockItem(BlockInit.INVISIBLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS))); //... public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, ExampleMod.MOD_ID); public static final RegistryObject<InvisibleBlock> INVISIBLE_BLOCK = BLOCKS.register("invisible_block", () -> new InvisibleBlock(Block.Properties.of(Material.STONE, MaterialColor.COLOR_BLUE).explosionResistance(99F))); //... public class InvisibleBlock extends Block { public InvisibleBlock(Properties properties) { super(properties); } } so is the model and textures : { "parent": "block/cube_all", "textures": { "all": "examplemod:blocks/invisible_block" }, "elements": [ { "from": [0, 0, 0], "to": [16, 16, 16], "rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]}, "faces": { "north": {"uv": [0, 0, 16, 16], "texture": "#all"}, "east": {"uv": [0, 0, 16, 16], "texture": "#all"}, "south": {"uv": [0, 0, 16, 16], "texture": "#all"}, "west": {"uv": [0, 0, 16, 16], "texture": "#all"}, "up": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#all"}, "down": {"uv": [0, 0, 16, 16], "rotation": 90, "texture": "#all"} } } ], "groups": [ { "name": "VoxelShapes", "origin": [8, 8, 8], "color": 0, "children": [0] } ] } with texture "invisible_block" being a PNG with 4 blue dots on a huge transparent background. I've read that there is a need to address transparency client-wise so I do have a listener setting render type : @Mod.EventBusSubscriber(modid = ExampleMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public class ClientModEvent { private ClientModEvent() { } @SubscribeEvent public static void clientSetup(FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.INVISIBLE_BLOCK.get(), RenderType.translucent()); } } I've tried some changes from translucent to cutout but it does not solve the problem. Does someone has any idea on why this happen and how could I solve it please ? Thanks you in advance for your time and your help, Cheers Cr3aHal0
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