Everything posted by Jose3T5
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How can I render the custom entity so that it can hold objects in its hands?
Ok thanks anyway for helping
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How can I render the custom entity so that it can hold objects in its hands?
I don't use it so much
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How can I render the custom entity so that it can hold objects in its hands?
If a little of what I did there, I got it from MCreator
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How can I render the custom entity so that it can hold objects in its hands?
renderer : package net.mcreator.additionaladventure.entity.renderer; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraft.util.math.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.entity.Entity; import net.minecraft.client.renderer.model.ModelRenderer; import net.minecraft.client.renderer.entity.model.EntityModel; import net.minecraft.client.renderer.entity.layers.HeldItemLayer; import net.minecraft.client.renderer.entity.MobRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.mcreator.additionaladventure.entity.SkySkeletonEntity; import com.mojang.blaze3d.vertex.IVertexBuilder; import com.mojang.blaze3d.matrix.MatrixStack; public class SkySkeletonRenderer { public static class ModelRegisterHandler { @SubscribeEvent public void registerModels(ModelRegistryEvent event) { RenderingRegistry.registerEntityRenderingHandler(SkySkeletonEntity.entity, renderManager -> { return new MobRenderer(renderManager, new Modelcustom_model(), 0.5f) { @Override public ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("additional_adventure:textures/esqueletodelcielo.png"); } public SkySkeletonRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new Modelcustom_model<>, 0.5F); this.addLayer(new HeldItemLayer(this)); } }; }); } } Error 1 : Description Resource Path Location Type Cannot infer type argument(s) for <T> registerEntityRenderingHandler(EntityType<T>, IRenderFactory<? super T>) SkySkeletonRenderer.java /additional_adventure/src/main/java/net/mcreator/additionaladventure/entity/renderer line 1 Java Problem Error 2 : Description Resource Path Location Type Constructor call must be the first statement in a constructor SkySkeletonRenderer.java /additional_adventure/src/main/java/net/mcreator/additionaladventure/entity/renderer line 1 Java Problem Error 3 :Description Resource Path Location Type Syntax error, insert "( )" to complete Expression SkySkeletonRenderer.java /additional_adventure/src/main/java/net/mcreator/additionaladventure/entity/renderer line 32 Java Problem Please help me fix this.
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How can I render the custom entity so that it can hold objects in its hands?
How could i solve it ? It says the error is this: public SkySkeletonRenderer(EntityRendererManager renderManagerIn) {
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How can I render the custom entity so that it can hold objects in its hands?
the error says : Description Resource Path Location Type Return type for the method is missing SkySkeletonRenderer.java
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How can I render the custom entity so that it can hold objects in its hands?
@OnlyIn delete it? Or do I have to add something?
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How can I render the custom entity so that it can hold objects in its hands?
Entity Renderer : https://pastebin.com/TJYZyWdf
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How can I render the custom entity so that it can hold objects in its hands?
I was just wondering, it doesn't work, so how would it be for the entity to be able to hold objects in its hands
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How can I render the custom entity so that it can hold objects in its hands?
I did it again It's well done? public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new Modelcustom_model<>(), 0.5F); this.addLayer(new HeldItemLayer(this)); }
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How can I render the custom entity so that it can hold objects in its hands?
How can I do this for version 1.16.5?
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How can I render the custom entity so that it can hold objects in its hands?
This is for version 1.16.5?
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How can I render the custom entity so that it can hold objects in its hands?
The ItemInHandLayer I put it in the entity rendering
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How can I render the custom entity so that it can hold objects in its hands?
I don't have that class How is it done?
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How can I render the custom entity so that it can hold objects in its hands?
But new HandLayers(this) That is already in : public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new ModelSkeletonModel<>(), 0.5F); this.addLayer(new HandLayers(this)); }
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How can I render the custom entity so that it can hold objects in its hands?
I'm a newbie, how do I make HandLayers?
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How can I render the custom entity so that it can hold objects in its hands?
No, it does not work
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How can I render the custom entity so that it can hold objects in its hands?
Is the code okay like this? public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new ModelSkeletonModel<>(), 0.5F); this.addLayer(new HandLayers(this)); }
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How can I render the custom entity so that it can hold objects in its hands?
Please, could you tell me an example of the code
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How can I render the custom entity so that it can hold objects in its hands?
What would be the code to render the entity's hand so that it can hold objects in its hands?
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