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djoveryde1

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  1. Hey all. So I am attempting to update a mod to 1.16.5, latest forge version and gradle version however I am having an odd error when running gradlew. Any help or ideas massively appreciated. NetworkHandler.java:72: error: cannot find symbol channel.sendTo(msg, player.connection.netManager, NetworkDirection.PLAY_TO_CLIENT); ^
  2. I can connect but its throwing the red X which is an annoyance. I presume its an issue with older forge mods not liking the newest forge version?
  3. Clientside = https://gist.github.com/djoveryde/3c0c2caef9b044fa4dc298e95da866d0 Serverside = https://gist.github.com/djoveryde/b6f1ce11141f16983f6d7a445cf4271b
  4. How do I post it? Pastebin won't accept the debug file due to its massive text size
  5. Hello all, I've decided to come to the community for help as i'm now at a loss as to why connecting to my server I get the annoying red X telling me "incompatible fml modded server". So far I have cloned all clientside mods to the server, cloned servers mods back to the client. Reset the config folders both ends and yet I still get this error. I have noticed that clientside I get the message below: [13:44:33] [Netty Client IO #2/INFO] [ne.mi.fm.cl.ClientHooks/CLIENTHOOKS]: Client has mods that are missing on server: [autoreglib, storagedrawers, kubejs_create, chisel, refinedstorageaddons, exnihilosequentia, cosmeticarmorreworked, exnihilotinkers, chiselsandbits, valhelsia_core, createaddition] The confusing part is all of those mods are on both server and client and versions are identical. Is there a way to force the correct data through from the server to the client as it seems something is amiss. I am running the latest 1.16.5 version of forge 36.2.9. So unsure if its something on forge itself thats causing the issue or a mod causing it ( I have a lot of mods). The modpack is Arcadian Skies if that remotely helps anything. Any advise to remove the frustration of the X greatly appreciated.
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