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djoveryde1

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  1. Hey all. So I am attempting to update a mod to 1.16.5, latest forge version and gradle version however I am having an odd error when running gradlew. Any help or ideas massively appreciated. NetworkHandler.java:72: error: cannot find symbol channel.sendTo(msg, player.connection.netManager, NetworkDirection.PLAY_TO_CLIENT); ^
  2. I can connect but its throwing the red X which is an annoyance. I presume its an issue with older forge mods not liking the newest forge version?
  3. Clientside = https://gist.github.com/djoveryde/3c0c2caef9b044fa4dc298e95da866d0 Serverside = https://gist.github.com/djoveryde/b6f1ce11141f16983f6d7a445cf4271b
  4. How do I post it? Pastebin won't accept the debug file due to its massive text size
  5. djoveryde1 changed their profile photo
  6. Hello all, I've decided to come to the community for help as i'm now at a loss as to why connecting to my server I get the annoying red X telling me "incompatible fml modded server". So far I have cloned all clientside mods to the server, cloned servers mods back to the client. Reset the config folders both ends and yet I still get this error. I have noticed that clientside I get the message below: [13:44:33] [Netty Client IO #2/INFO] [ne.mi.fm.cl.ClientHooks/CLIENTHOOKS]: Client has mods that are missing on server: [autoreglib, storagedrawers, kubejs_create, chisel, refinedstorageaddons, exnihilosequentia, cosmeticarmorreworked, exnihilotinkers, chiselsandbits, valhelsia_core, createaddition] The confusing part is all of those mods are on both server and client and versions are identical. Is there a way to force the correct data through from the server to the client as it seems something is amiss. I am running the latest 1.16.5 version of forge 36.2.9. So unsure if its something on forge itself thats causing the issue or a mod causing it ( I have a lot of mods). The modpack is Arcadian Skies if that remotely helps anything. Any advise to remove the frustration of the X greatly appreciated.

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