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KaboomRoads

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Everything posted by KaboomRoads

  1. after dragging the file there it just sends me to a new tab with the image but nothing else happens
  2. i dont have that button there. its probably a rank thing.
  3. when i do that nothing happens and i dont have a choose files button below the editor
  4. how do i post screenshots here? since i cant find a way to post screenshots ill just write it down
  5. here is my sound events class public class ModSoundEvents { public static final DeferredRegister<SoundEvent> SOUND_EVENTS = DeferredRegister .create(ForgeRegistries.SOUND_EVENTS, ThingMod.MOD_ID); public static final RegistryObject<SoundEvent> THING_SOUND = registerSoundEvent("thing_sound"); public static final ForgeSoundType THING_SOUND_TYPE = new ForgeSoundType(1f, 1f, () -> THING_SOUND.get(), () -> THING_SOUND.get(), () -> THING_SOUND.get(), () -> THING_SOUND.get(), () -> THING_SOUND.get()); private static RegistryObject<SoundEvent> registerSoundEvent(String name) { return SOUND_EVENTS.register(name, () -> new SoundEvent(new ResourceLocation(ThingMod.MOD_ID, name))); } public static void register(IEventBus eventBus) { SOUND_EVENTS.register(eventBus); } } and here is my sounds.json { "thing_sound": { "category": "blocks", "subtitle": "thingmod.thing_sound", "sounds": [ "thingmod.thing_sound" ] } } my sound file is an ogg file and is named the exact same as it is registered as then i use ModSoundEvents.THING_SOUND_TYPE as the parameter in .Sound() when creating my block and then in my main class i register the ModSoundEvents class with the event bus
  6. how can i make custom block break/place/footsteps sounds i tried making custom sound events and then making a forgesoundtype with them everything works fine except the sound is not there i can play it with /playsound but its silent even when i break/place the block i applied it to
  7. idk why but as soon as i click on that jar it crashes eclipse for me
  8. you are probably using intellij because i have only seen it in intellij but not in eclipse (which i use)
  9. i tried using the glow lichen json code but now my custom vine is invisible. it doesnt have missing texture its just invisible Edit: everything that used to be minecraft:block/glow_lichen is now thingmod:block/vine_thing so the model is fine but the blockstates are just not working properly event though i directly copied them from the minecraft glow lichen json
  10. after digging very deep i have the voxelshape working and i can even place the block inside itself just like a glow lichen now i just need some help understanding how the blockstate json would work here and also potentionally getting waterlogging it working
  11. i have but i cant find much about how it works Edit: and i dont know how to access the json files
  12. how can i make block placeable on walls by detecting the block face it was placed on and like the glow lichen placeable in another block of the same type to add to its placed faces, at the same time breaking all sides that have had their adjacent blocks broken?
  13. now how do i stop it from being placed against a block making it float
  14. How can i find out how vanilla handles this? Ive tried searching on google for ages
  15. i am making a custom grass thing but when i break the block beneath it it just floats in the air. how would i go about detecting an update below and breaking it?
  16. after a bit of experimantation with the sizes i got it to work properly. thank you for the help.
  17. i have a custom block with the voxelshape of a slab and with a thing on top of it. i want the thing on top to not be collidable but still possible to place blocks against it instead of the block being placed behind it because the select box is the same size as the voxelshape. how could i change the size of the select box?

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