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Worldmaster

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  1. Thanks. But I thought they would help me decide on the code. ((( As a result, I figured it out myself. private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID); public static final RegistryObject<BlockItem> MyBlockItem = ITEMS.register("mysuperblockreg", () -> new BlockItem(testBlock, new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));
  2. Hello. I decided to try to make a mod, but for some reason I stumbled at the very beginning. How do I register a block for it to appear in the inventory? It seems that I'm trying to do it according to the manual, but only the procedure for registering new blocks is described there. So I made a mod class. I registered the registration, but when I install it into the game, I do not see my block in the intent. And I will also be grateful if you give a link to some kind of detailed manual. So that step by step it was described how what can be created. Thanks. @Mod("examplemod") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private static final String MODID = "0.1"; private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID); public static final RegistryObject<Block> MyBlock = BLOCKS.register("mysuperblockreg", () -> new SuperBlock(BlockBehaviour.Properties.of(Material.WOOD).lightLevel((s) -> { return 1; }).sound(SoundType.WOOD))); public ExampleMod() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus()); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world"; }); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream().map(m -> m.messageSupplier().get()).collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the // contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } } }
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