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KeeganDeathman

Forge Modder
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Everything posted by KeeganDeathman

  1. I was wondering, I wanted to make a block that was the size of 9 in a 3x3 square. Then I found out that wasn't possible so I decided I would make an entity, but make it so you can walk on it, and it doesn't move, and it isn't killable(for mod reasons) so it was like a big block, and I wanted to know how to implement this. I have the model, but i dont know how to make the entity. Okay So I want to make a multiple block structure, a 3x3 square that renders a model, I have the model, and ill post the code here if you need me too, but I just really want this to work.
  2. Well actually theres a work around, now im just trying to get it to work
  3. ^^ Don't think that will work.
  4. Yeah, that probaly wont work and it makes no sense, i have another texture for a 3D sword and it works fine.
  5. cool thanks, i try it.
  6. Hello, I have 2 blocks that were loading their textures fine in 1.5.2, but in 1.6.1 their just purple and black squares. Im using this to load the textures. @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("modID:texurename"); } And i know i have the textures in the right place cause my 3D Item Model's texture renders great! help?
  7. http://www.minecraftforum.net/topic/1878002-161forgeupdating-to-161-texturesinitialization/ thanks but it's still happening.
  8. Actually i got it to work! thanks guys, Now, so i dont have to make a new topic, how do i get the block and basic non-3D items textures?
  9. So like ("modID:textures/items/sword.png")? Ill try it, and also, how do i get the textures to render for my blocks too? Cause same problem. Same solution?
  10. Okay, ill try that thanks. also is that just textures or also the code?
  11. actually im doing what you do when you do public static block and item and stuff like that. dont know what that is called but. But i also wanted to know where you put the textures folder, cause i did the path above and the item was a grid of purble and black squares.
  12. Thanks guys I think ill just make a varible or something and refrence that.
  13. I had started a mod in 1.5.2 and was rendering a sword 3d model, and i had Minecraft.getMinecraft().renderEngine.bindTexture(String) but that seems to have disapeered in 1.6.1, and i cant have a sword without a texture now can i so. Any help?
  14. It's okay i understand. I'll read more, and if i cant find anything, i'll just wait a little longer till I do(while still reading of course).
  15. i read up on return statements, and i still cant open my gui. I'm about to give up for a week. Can you stop being vague and just tell me! I's so simple, the tile entity draw things on screen that cant be interacted with, the gui renders things to the screen that can. All I'm trying to do is open a stupid gui! What do i do! I made a chest 2 months ago, but that had a tE! I also lost that file on my old computer!
  16. I know basic java, well, i did, but then i stopped coding for a while. And yeah, i guess i could try it.
  17. send back variable(usually true or false) to caller. Also, i tried returning true on the return statement between the tileentity crap and the player.openGui, and it didn't work.
  18. I need to return true? Ill try it! Thanks for your help.
  19. wait? So, if i add a tile entity, that dosnt render anything to the screen, it might work? And yes, i know what the code is doing somewhat, its trying to load up a tile entity, but not finding one, so it just returns null, and moves along. Did I just Have a breakthrough?
  20. i copied code and was in the middle of changing it! Right now im testing a string i found in GuiScreen instead of all of that.
  21. Yeah, i read that post. I just could see how to work out the container/tE, its been a while since ive coded in java. I'll look again and see if i can delete the code for the container and tE, but what do you mean by use GuiScreen, im already extending that. Do you mean instead of the tE?
  22. dont have one, I did find source for a mod with a gui with no tile entity so im gonna look at that.
  23. Then explain your code: Well, thats me trying to open it.
  24. I need some help. I want a block to display a gui when right clicked. The GUI is the ending game cutscene, but i'll be editing to my advantage(different words), but i cant seem to get it to work. Im in 1.5.1, and I'm not using a tile entity. Because, mojang didn't, and I'm using that class, so, yeah. ?Here is my code. Main mod file(PortalBallMain) BlockOpener(the block that opens the gui. GUIOpening(the gui) HELP!
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