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[1.6.4] A different but still random crash in my dev environment
1) I am aware, but I do not wish to satisfy the new EULA. 2) It's to do with my dimension's custom GenLayer's getInts() method, I believe, however sadly I have no idea how to write these due to lack of documentation. Here's the code: https://github.com/AwesCorp/SpaceAge/blob/master/forge/mcp/src/minecraft/spaceage/planets/ontarine/GenLayerBiomesOntarine.java#L21-L34
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[1.6.4] A different but still random crash in my dev environment
So I was really sad that my mod didn't run, but kept testing, and today it spat out something different in the log, which is here: http://pastebin.com/TwEESPCg From what I can see it implies that my biome's temperature isn't showing up, but I have checked the code, and it's there. Thanks, SkylordJoel
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[1.6.4] Random crash in development environment
I usually get more rendering bugs and framerate drops from those. Oh yeah, not to mention the fact that Minecraft only supports Java 6... Well, on Mac at least. If WarpDrive, Universal Electricity, RotaryCraft and MFFS all update to 1.7 or 1.8, then I will use it. EDIT: I forgot, also if the EULA changes back to it's 1.6.4 and earlier state.
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[1.6.4] Random crash in development environment
I find those versions lack human-readable names and are full of bugs and glitches, not to mention framerate drops, etc.
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[1.6.4] Random crash in development environment
Well, there's only one other thing I can think of - in the Ontarine generation algorithm, it replaces every single block at a certain y value with sand... I didn't understand really how to do that like Minecraft so I did it in the ChunkProvider where Minecraft generates trees.
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[1.6.4] Random crash in development environment
No, my IDs are set up fine. I think. I just recently moved all registration to preInit so that may have broken it. I'm not really familiar with the workings of breakpoints, but I did what you recommended, only to suffer another crash.
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[1.6.4] Random crash in development environment
Okay, it stuffed up for some reason and just gave me this error: An internal error occurred during: "Parsing heap dump from '/Users/skylordjoel/Desktop/mcp/SpaceAge v1.6.4/SpaceAge/forge/mcp/jars/java_pid14117.hprof'". Java heap space
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[1.6.4] Random crash in development environment
Well, for the first link, one of my planets is just pure ocean till about 50 blocks down so that might be it. I'm just about to do the heap analyser stuff.
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[1.6.4] Random crash in development environment
Hi, After initialising my new dimensions/planets, any world, new or otherwise, appears to crash with this log: http://pastebin.com/vbmSwBmJ Before this, my mod loaded with one gigabyte of RAM and half the current permgen size, so I'm pretty sure that it's the dimensions. The mod that includes the dimensions is SpaceAgePlanets, and the other mods whose source I have in my dev environment (ie the ones that I'm working on) are SpaceAge and WarpDrive. If required, I can give source code for any one of my dimensions. Thanks, SkylordJoel
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[SOLVED] Weird behaviour of items while in expanded gui
Thanks, it worked!
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[SOLVED] Weird behaviour of items while in expanded gui
Ah. Apparently I never learnt that. I'll go test.
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[SOLVED] Weird behaviour of items while in expanded gui
So how exactly do I use them?
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[SOLVED] Weird behaviour of items while in expanded gui
Even if I change my custom xSize and custom ySize names and change it in the code (i.e. binding), the slots still don't work.
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[SOLVED] Weird behaviour of items while in expanded gui
By overriding I meant I thought that mine would be used since I thought it had higher priority than referencing it from parent classes.
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[SOLVED] Weird behaviour of items while in expanded gui
I was under the impression that mine overrides theirs. But how would I use theirs then?
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