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synquall

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  1. Apparently, Forge already has this. I'm simply SUGGESTING Forge should add my idea. And that is also what I'm doing now. Maybe you should read my post carefully.
  2. Hello, people of the Minecraft Forge forums. Recently, I compiled my own modpack, and apparently, some IDs clash with mods. Before you say anything, yes I do know how to configure the mods to use different IDs, however, what about for those who don't? Basically, what I'm trying to say is that Forge should revamp the Item ID distribution. Currently, the mods can select which item IDs to use. This may cause item ID clashes with other mods. What Forge should do is assign the IDs for the mods, instead of the mods coming with pre-assigned IDs. For example, BuildCraft and Forestry. Forestry overrides BuildCraft's Oil and Fuel Buckets, alongside with other items. <----------------------------------------> The main idea of implementation for the dynamic item/block ID system is this: [*]Forge loads the mods. [*]The mods tell Forge what items they have | Forge gets what items the mods have [*]Forge compiles the items/blocks into a list. [*]Forge gives the items/blocks an ID. [*]Forge tells the mod(s) that X item/block has the ID Y [*]Forge adds the items to the game. <----------------------------------------> 1) Forge loads the mods. [FML] Loading mods... [FML] Loading BuildCraft... [FML] Loading Forestry... [FML] Loading IC2 2) The mods tell Forge what items they have | Forge gets what items the mods have [FML] Getting 26 items from BuildCraft... [FML] Getting 127 items from Forestry [FML] Getting 54 items from IC2 3) Forge compiles the items/blocks into a list. BuildCraft.item1 BuildCraft.item26 Forestry.item21 Forestry.item127 IC2.item19 IC2.item54 4) Forge gives the items/blocks an ID. BuildCraft.item1 = 1001 BuildCraft.item26 = 1026 Forestry.item21 = 1047 Forestry.item127 = 1153 IC2.item19 = 1172 IC2.item54 = 1207 !Forge will automatically give items in the list an ID. Let's say BuildCraft has 26 items, the item IDs will start at 1001. So, 1001 - 1026 will be BuildCraft's item IDs, Forestry has 127 items. It will continue where the item IDs stopped. 1027 will be the starting of Forestry, and 1153 will be the end.! 5)Forge tells the mod(s) that X item/block has the ID Y. 6) Forge adds the items to the game. Please take into consideration this humble suggestion of mine. I believe it will make a better world for the modders and players alike [move]THANK YOU~! ありがとうございます!Terima kasih! Gracias! Xie xie ni![/move]
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