The server is a custom server I am writing, and that packet will change the data recieved on login. the reason it has to be before logging in is because I dont want the player seeing a blank screen until the server can transfer them to the correct world
I am kind of a noob, please be nice
I want my mod to send a special TCP packet to a server BEFORE logging in and I have the TCP part worked out but I need to detect when the client is connecting to a server, and what server it is connecting to
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