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OJarrisonn

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  1. Oh thanks it worked For anyone who wants to know the solution: Add the following to the constructor of your main class: FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup); // clientSetup is the name of a method that i've created Add the following method (the name need to be the same of the name that you passed inside .addListener()): private void clientSetup (final FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(ModBlocks.INFUSER_BLOCK.get(), RenderType.cutout()); // Replace ModBlocks.INFUSER_BLOCK.get() with your block }
  2. Hello guys, how are you? I'm working on a block that I've designed it using BlockBench, the block have a transparent chamber with 2 electrodes inside. But in-game the block doesn't render properly, how can I fix it?
  3. Hello guys, you can call me OJarrisonn, how are y'all today? I'm here to ask you for good forge coding references, where I can learn stuff about Recipes (Custom Craftings Systems), Inventories, Capabilities, Biomes, etc. all this kind of stuff. I'm a begginer and the Forge Docs seems a bit superficial on advanced topics. I'm looking for these references for me in the future

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