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CheatingBoy6890

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Everything posted by CheatingBoy6890

  1. Ok it worked thank you
  2. Can you give an example how to register a command
  3. What did I wrong?
  4. I'm not sure but I think the command it self would work, but I can't find it in game, so I think, it's not registered
  5. I have a server running on a raspberrypi, a modded one with forge and a vanilla one with paper, sometimes when my friends want to play modded or vanilla, they have to ask me, because I have access to the console, so I thought, I code a plugin/ mod to start the other server
  6. I want to start a shell script, but when I'm at my computer I just start nautilus(file manager in Ubuntu) to see if it woks
  7. My Main Class package com.example.examplemod; import com.example.examplemod.commands.CommandTest; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.commands.CommandSourceStack; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegisterCommandsEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.util.stream.Collectors; // The value here should match an entry in the META-INF/mods.toml file @Mod("examplemod") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); public ExampleMod() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.messageSupplier().get()). collect(Collectors.toList())); } @SubscribeEvent public static void RegisterCommads(RegisterCommandsEvent event) { CommandTest.register(event.getDispatcher()); } } My Commad Class package com.example.examplemod.commands; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import java.io.IOException; public class CommandTest { public static void register(CommandDispatcher<CommandSourceStack> dispatcher) { dispatcher.register(Commands.literal("calc").then(Commands.literal("nautilus").executes(ctx -> { ProcessBuilder pb = new ProcessBuilder("nautilus"); try { Process p = pb.start(); } catch (IOException e) { e.printStackTrace(); } return 0; } ))); } }
  8. Thanks, but for me it difn't work. But maybeI'm just to stupid
  9. Hi, I wanted to ask you, how I add commands in 1.18, I added commands in forge for 1.12.2, but it seems, that things have changed.And it would be nice, if you could answer with a video, because I 'relativly new at modding Thank you
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