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rudahee

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Everything posted by rudahee

  1. Thank you very much @diesieben07!! I've been working these days and I haven't had much free time. But thanks to you I have been able to solve this, something that had been stuck for days, how do I mark the question as resolved? Thank you x2 ❤️
  2. Hello good, I'm new to the forum, so the first thing is to tell you: hello everyone! Now I am going to explain my problem. A friend and I are making our first mod. and we're having a problem registering an item. and it is that it appears in all the creative tabs and in the icon to delete your inventory. I give you a couple of screenshots to illustrate the problem: My items in redstone tab: https://prnt.sc/B4bgpAXdgxqz My items in my own tab: https://prnt.sc/iT_1LQoyzfYG My items in "Destroy Item" slot: https://prnt.sc/XEVrxJvW46Td This doesn't make much sense to me, since I register them like other items. I give you where I register the item and the class of the item. > ModItems.class //The rest of the class // REGISTER VIALS public static RegistryObject<Item> LARGE_VIAL= register("big_vial", () -> { return new LargeVial(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build())); }); public static RegistryObject<Item> SMALL_VIAL = register("small_vial", () -> { return new SmallVial(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build())); }); // UTILS METHODS public static void register() { } private static <T extends Item> RegistryObject<T> register(String name, Supplier<T> itemSupplier) { return Registration.ITEMS.register(name, itemSupplier); } > ModItemGroup.class public class ModItemGroup { public static final ItemGroup METALLIC_ARTS_TAG = new ItemGroup("metallic_arts_tag") { @Override public ItemStack makeIcon() { return new ItemStack(ModItems.ITEM_METAL_INGOT.get("aluminum").getItem()); } }; } > Vial.class public abstract class Vial extends Item { CompoundNBT compoundNBT = new CompoundNBT(); private int maxNuggets; public Vial(Properties properties,int maxNuggets) { super(properties); this.maxNuggets = maxNuggets; for (MetalsNBTData metal : MetalsNBTData.values()){ this.compoundNBT.putInt(metal.getNameLower(),0); } } public Vial(Properties properties, CompoundNBT compoundNBT) { super(properties); } public Vial(Properties properties) { super(properties); } public Vial() { super(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build())); } @Override public void releaseUsing(ItemStack itemStack, World world, LivingEntity livingEntity, int number) { super.releaseUsing(itemStack, world, livingEntity, number); } @Override public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) { ItemStack itemStackIn = player.getItemInHand(hand); ActionResult<ItemStack> res = player.getCapability(InvestedCapability.PLAYER_CAP).map(data -> { //If all the ones being filled are full, don't allow if (itemStackIn.hasTag()) { for (MetalsNBTData metal : MetalsNBTData.values()) { if (itemStackIn.getTag().contains(metal.getNameLower()) && itemStackIn.getTag().getInt(metal.getNameLower())>0) { player.startUsingItem(hand); return new ActionResult<>(ActionResultType.SUCCESS, itemStackIn); } } } return new ActionResult<>(ActionResultType.FAIL, itemStackIn); }).orElse(new ActionResult<>(ActionResultType.FAIL, itemStackIn)); return res; } @Override public ItemStack finishUsingItem(ItemStack itemStack, World world, LivingEntity livingEntity) { if (!itemStack.hasTag()) { return itemStack; } livingEntity.getCapability(InvestedCapability.PLAYER_CAP).ifPresent(data -> { for (MetalsNBTData metal : MetalsNBTData.values()) { if (itemStack.getTag().contains(metal.getNameLower()) && itemStack.getTag().getInt(metal.getNameLower())>0) { data.setAllomanticMetalsAmount(metal,itemStack.getTag().getInt(metal.getNameLower())); } } }); if (!((PlayerEntity) (livingEntity)).abilities.instabuild) { itemStack.shrink(1); ItemStack item = null; if(this.maxNuggets==5){ item = new ItemStack(ModItems.SMALL_VIAL.get()); }else { item = new ItemStack(ModItems.LARGE_VIAL.get()); } CompoundNBT data = new CompoundNBT(); for (MetalsNBTData metal : MetalsNBTData.values()){ data.putInt(metal.getNameLower(),0); } item.setTag(data); if (!((PlayerEntity) livingEntity).inventory.add(item)) { if(this.maxNuggets==5){ world.addFreshEntity(new ItemEntity(world, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), new ItemStack(ModItems.SMALL_VIAL.get(), 1))); }else { world.addFreshEntity(new ItemEntity(world, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), new ItemStack(ModItems.LARGE_VIAL.get(), 1))); } } } return itemStack; } @Override public int getUseDuration(ItemStack itemStack) { return 32; } @Override public boolean isEnchantable(ItemStack itemStack) { return false; } @Override public UseAction getUseAnimation(ItemStack itemStack) { return UseAction.DRINK; } @Override public boolean isEdible() { return true; } @Override public void fillItemCategory(ItemGroup group, NonNullList<ItemStack> items) { ItemStack resultItem = null; if(this.maxNuggets==5){ resultItem = new ItemStack(ModItems.SMALL_VIAL.get(),1); }else{ resultItem = new ItemStack(ModItems.LARGE_VIAL.get(),1); } CompoundNBT nbt = new CompoundNBT(); for (MetalsNBTData mt : MetalsNBTData.values()) { nbt.putInt(mt.getGemNameLower(), 0); } resultItem.setTag(nbt); items.add(resultItem); } public CompoundNBT getCompoundNBT() { return compoundNBT; } } > SmallVial.java (the LargeVial class is the same) public class SmallVial extends Vial { public SmallVial(Properties properties) { super(properties,5); } } In addition to this, I also leave you our github repository, in case you find it more convenient to consult it. Github Repo: https://github.com/rudahee/Metallics-Arts Finally, I want to apologize for my English, since I do not express myself fluently in this language. (And I've used a translator for some things haha). Thank you in advance for your help. You are awesome! Byebye!

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