Jump to content

GoldFrite

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by GoldFrite

  1. Hello I would like to add a custom ore to the generation of the overworld. I followed some tutorials, but nothing works. Here are my classe: Main class: @Mod(MyMod.MODID) public class MyMod { public static final String MODID = "mymod"; public static final Logger LOGGER = (Logger) LogManager.getLogger(MODID); public MyMod() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::serverSetup); IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus(); ModItems.ITEMS.register(bus); ModBlocks.BLOCKS.register(bus); } private void setup(FMLCommonSetupEvent e) { ModFeatures features = new ModFeatures(); features.init(); MinecraftForge.EVENT_BUS.register(features); } private void clientSetup(FMLClientSetupEvent e) { MinecraftForge.EVENT_BUS.register(this); } private void serverSetup(FMLDedicatedServerSetupEvent e) { } } ModFeatures class: public class ModFeatures { public ConfiguredFeature<?, ?> ORE_CUSTOM; public void init() { ORE_CUSTOM = register("custom_ore", Feature.ORE.configured( new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, ModBlocks.ORE_CUSTOM.get().defaultBlockState(), 2)) .range(20).squared() .count(20)); } public <FC extends IFeatureConfig> ConfiguredFeature<FC, ?> register(String name, ConfiguredFeature<FC, ?> feature) { return Registry.register(WorldGenRegistries.CONFIGURED_FEATURE, name, feature); } @SubscribeEvent public void biomeLoading(BiomeLoadingEvent e) { BiomeGenerationSettingsBuilder generation = e.getGeneration(); if (e.getCategory() != Biome.Category.NETHER && e.getCategory() != Biome.Category.THEEND) { generation.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, ORE_CUSTOM); } } } I get no error, but I can't find any custom ore. I don't know if it is because my values are too low (because I do not really understand how does work range() and count(): where are the min and the max Y level for generation?) or if I forgot something... Thanks for your help.
  2. Which lists? 😓 Sorry, I don't speak English very well, so I may not have understood the word "lists" the same way you did... or I just didn't understand at all what you mean...
  3. Is there any way to remove the entire overlay and replace it with my own? Like for the GUI screens?
  4. Hello, I am developing a mod for my Minecraft server with Forge 1.16.5, and I would like to customize the debug overlay, by removing some fields or adding or modifying others. However, I don't know how to do this, because it doesn't work like in the old versions. Could you help me? Thank you.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.