In forgeserver environment, when the player uses the shield right-click block, the shield will not deduct durability
In the test of the latest version of forgeserver in 1.16.5, I found that close combat unit shields such as zombies and spiders will not be judged and deducted for durability.
And it's strange that the server console doesn't display any error messages.
Long range units such as skeletons and coolies' fear of explosions normally consume the durability of shields.
In addition, cave spiders cannot exert poisoning effect when attacking player.
Single person will not have the above problems, only in the server environment.
Thank you for your patience in reading.
Test version: 1.16.5 - 36.2.29 server