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Olegueyan

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Tree Puncher

Tree Puncher (2/8)

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  1. Hi, I have a new problem about my mod, i have created a custom feature (Tree Generation) and when i try to put this in my biome (with feature); the trees don't generate. I join my biome class and my class where there is the configured feature. public enum InitConfiguredFeatures { DEPTHWOOD((IObject<String, ConfiguredFeature<BaseTreeFeatureConfig,?>>) () -> new Tuple<>("depthwood", Feature.TREE.withConfiguration(( new BaseTreeFeatureConfig.Builder( new SimpleBlockStateProvider(InitBlocks.DEEP_LOG.getObj().getB().getDefaultState()), new SimpleBlockStateProvider(InitBlocks.DEEP_LEAVES.getObj().getB().getDefaultState()), new BlobFoliagePlacer(FeatureSpread.create(2), FeatureSpread.create(0), 3), new StraightTrunkPlacer(6, 4, 3), new TwoLayerFeature(1, 0, 1))).setIgnoreVines().build()))); private final Tuple<String, ? extends ConfiguredFeature<?, ?>> obj; <T extends ConfiguredFeature<?, ?>> InitConfiguredFeatures(IObject<String, T> object) { this.obj = object.object(); } public Tuple<String, ? extends ConfiguredFeature<?, ?>> getObj() { return obj; } public static void register(IEventBus eventBus) { for (InitConfiguredFeatures configuredFeature : values()) { Registry.register(WorldGenRegistries.CONFIGURED_FEATURE, configuredFeature.getObj().getA(), configuredFeature.getObj().getB()); } } public static void registerElements(IEventBus eventBus) { InitItems.register(eventBus); InitBlocks.register(eventBus); InitArmors.register(eventBus); InitBiomes.register(eventBus); InitTileEntities.register(eventBus); InitContainers.register(eventBus); InitRecipes.register(eventBus); InitConfiguredFeatures.register(eventBus); } public class BioDomeBiome extends BiomeCore { public BioDomeBiome() { super(() -> ModSurfaceBuilders.BIODOME_SURFACE, 0.110f, 0.01f, (surfaceBuilder, depth, scale) -> { MobSpawnInfo.Builder mobspawninfo$builder = new MobSpawnInfo.Builder(); BiomeGenerationSettings.Builder biomegenerationsettings$builder = (new BiomeGenerationSettings.Builder()).withSurfaceBuilder(surfaceBuilder); biomegenerationsettings$builder.withFeature(GenerationStage.Decoration.LAKES, Features.LAKE_WATER); biomegenerationsettings$builder.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION, InitElements.InitConfiguredFeatures.DEPTHWOOD.getObj().getB()); return (new Biome.Builder()) .precipitation(Biome.RainType.NONE) .category(Biome.Category.PLAINS) .depth(depth) .scale(scale) .temperature(1.5F) .downfall(0.9f) .setEffects((new BiomeAmbience.Builder()) .setWaterColor(9089394).setWaterFogColor(7915881) .setFogColor(7915881).withSkyColor(1457975) .setAmbientSound (SoundEvents.AMBIENT_CRIMSON_FOREST_LOOP) .setMoodSound(new MoodSoundAmbience (SoundEvents.AMBIENT_WARPED_FOREST_MOOD, 6000, 8, 2.0D)) .setAdditionsSound(new SoundAdditionsAmbience (SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)) .setMusic(BackgroundMusicTracks.getDefaultBackgroundMusicSelector (SoundEvents.MUSIC_NETHER_CRIMSON_FOREST)) .build()).withMobSpawnSettings(mobspawninfo$builder.build()) .withGenerationSettings(biomegenerationsettings$builder.build()).build(); }); } } public enum InitBiomes { BIO_DOME((IObject<String, Biome>) () -> new Tuple<> ("biodome_biome", new BioDomeBiome().getBiome())), MOSS_RIVER((IObject<String, Biome>) () -> new Tuple<> ("mossriver_biome", new MossRiverBiome().getBiome())); private final Tuple<String, ? extends Biome> obj; <T extends Biome> InitBiomes(IObject<String, T> object) { this.obj = object.object(); } public Tuple<String, ? extends Biome> getObj() { return obj; } public static void register(IEventBus eventBus) { ObjectRegister<Biome> registerBiomes = new ObjectRegister<>(ForgeRegistries.BIOMES); for (InitBiomes biome : values()) { registerBiomes.addElement(biome.getObj().getA(), biome.getObj().getB()); } registerBiomes.register(eventBus); } }
  2. Oh thank you so much ! It works, I had put an extra space
  3. What does that mean? I don't quite understand, could you explain? I have created a smelting property in my block.
  4. Hi, I have a problem with my mod, I created a custom property for my block and it is not recognized by the game. I'm attaching the class of my block as well as the piece of log with the error. Thanks in advance for the help !
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