Can you tell me what you see as the difference between these 3 logs, the first 2 are worlds not generating(385 mods), the last one is one where a new world can generate(384 mods)....No matter what mod I add to the pack to make it 385, it will not generate a world and is stuck on 0% forever, as long as the mods are 384 it generates a world fine, does not matter which mod is added or removed, it will not go higher than 384, which makes me believe im hitting some sort of limit on ID or something.....FOR EXAMPLE....i could add even the most simple mod, a mod that lets me zoom and see further, but because I have 385 mods it will not generate a world.....I can from what i tested remove or add any mod and the common thing is, if it is 384 mods it loads, if its 385 mods the world will be stuck on 0% generation. Any help appreciated, first 2 reports is world not generating, different mods were added and removed to make it 385 mods in the reports.....the last report is a world generating fine with 384 mods. Game version is 1.16.5.
https://gist.github.com/lSherozl/c1c48350f9f38748053730e9c2a0fc9a
https://gist.github.com/lSherozl/bba4879743973423076596ee96ccd82b
https://gist.github.com/lSherozl/9e0740c0cd97b5096036378515bec12e