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Alexmaster75

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Everything posted by Alexmaster75

  1. Nevermind, i figured out myself, for anyone that finds this post the thing is playerIn.inventory.currentItem that returns and int value for the hotbar
  2. So I have to get the current selected player slot of the inventory, is there a function that does this and returns a number or no? P.S. I'm in 1.16.5 (forge 36.2.34) and I now this version is no longer supported, but still is it the same from 1.16.5 to 1.18+? Thanks.
  3. The title it's self explanatory but i need to get the saturation level of the player for a class i'm creating, for now i didn't find anything useful. Thanks
  4. Hi i would like some help to cast my custom item into a method Vanilla Minecraft uses to return an empty bottle to the player after the use, the class i'm using as pattern it's "HoneyBottleItem" (forge_snapshot > net > minecraft > item > HoneyBottleItem). The issue i'm occurring it's not recognizing the custom item of the mod, substituted with the glass bottle of Minecraft, here's my version: package net.alexmaster75.tea.item.custom; import net.alexmaster75.tea.item.TeaItems; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.stats.Stats; import net.minecraft.world.World; public class TeaCupConsume extends Item { public TeaCupConsume(Properties properties) { super(properties); } public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity entityLiving) { super.onItemUseFinish(stack, worldIn, entityLiving); if (entityLiving instanceof ServerPlayerEntity) { ServerPlayerEntity serverplayerentity = (ServerPlayerEntity)entityLiving; CriteriaTriggers.CONSUME_ITEM.trigger(serverplayerentity, stack); serverplayerentity.addStat(Stats.ITEM_USED.get(this)); } if (stack.isEmpty()) { return new ItemStack(TeaItems.EMPTY_CUP); // <- Error: Required type: IItemProvider // Provided: RegistryObject <net.minecraft.item.Item> } else { if (entityLiving instanceof PlayerEntity && !((PlayerEntity)entityLiving).abilities.isCreativeMode) { ItemStack itemstack = new ItemStack(TeaItems.EMPTY_CUP); // <- Same error PlayerEntity playerentity = (PlayerEntity)entityLiving; if (!playerentity.inventory.addItemStackToInventory(itemstack)) { playerentity.dropItem(itemstack, false); } } return stack; } } } ^ My Version It may seem a stupid error but i'm not getting the solution Thanks
  5. where is it, it's obviously more logical looking in the IDE and i swear that was the first thing i did, but didn't find it It would be way more easy understand from the file that from examples online
  6. i'm trying to access that method from, i don't even remember, i found this "https://nekoyue.github.io/ForgeJavaDocs-NG/javadoc/1.16.5/net/minecraft/item/ItemStack.html" but i don't know if it is correct or anything; i didn't take any java class irl but i don't think calling this method should be this complicated, or the more logical thing would be that i'm just stupid and i'm not getting such a simple idea
  7. yeah, calling a method it's using it in another context, while override it's taking a piece of another method anyway i want to be clear: i may not know well java, but i'm trying to understand at the moment, even if some definitions must be understood well to comprehend
  8. package net.alexmaster75.etg.item.custom; import net.minecraft.item.Item; public class EnrichedUraniumFuel extends Item { public EnrichedUraniumFuel(Properties properties) { super(properties); } public String getOrCreateTagElement(String enrichedPercentage) { return enrichedPercentage; } } Should resemble this?
  9. package net.alexmaster75.etg.item.custom; import net.alexmaster75.etg.ETG; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import javax.annotation.Nullable; public class EnrichedUraniumFuel extends Item { public EnrichedUraniumFuel(Properties properties) { super(properties); } @Nullable @Override public CompoundNBT ItemStack#getOrCreateTagElement(ETG.MOD_ID) { super(EnrichedUraniumFuel); return super.getShareTag(stack); } } Am i dumb?
  10. i tried and it doesn't work, primarily i'm not getting where exactly i should code that piece in
  11. I tried this, the registration of the item it's just a registry of all the items, here's what: package net.alexmaster75.etg.item; import net.alexmaster75.etg.ETG; import net.alexmaster75.etg.item.custom.EnrichedUraniumFuel; import net.minecraft.item.Item; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.fml.RegistryObject; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; public class ModItemsMain { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ETG.MOD_ID); public static final RegistryObject<Item> ENRICHED_URANIUM_FUEL = ITEMS.register("enriched_uranium_fuel", () -> new EnrichedUraniumFuel(new Item.Properties().group(ModItemMainGroup.MAIN_GROUP).maxDamage(2000))); public static void register(IEventBus eventBus) { ITEMS.register(eventBus); } } I excluded all the other items just for the sake of the context
  12. well it doesn't work, and i'm referring to
  13. yeah, i mean i couldn't find any method like that you said or at least, it doesn't work Side note: I tried using something similar to the maxDamage() method but didn't succeeded
  14. well, i'm literally new to minecraft modding, so even if i search as many resources as possible, i'm new to all
  15. The idea is simple; under this phrase there's what should i do in minecraft but for context, this item it's a nuclear fuel and i want to create a reactor to put the fuel in; so, the fuel has 2 NBT tags: (1) it's for the damage, so in time the reactor subtracts 1 unit of damage; (2) it's the enrichment percentage, so you put uranium ingots into a machine, the player selects from 1 to 100 the percentage, then the machine, with a proportion, deletes the required uranium and creates this fuel, with the value selected by the player in it. So what is the purpose of this? It's in base of the value of the fuel, that the reactor decides how would the reactivity be, the burn rate, the heat generated, ecc. -> A machine sets the variable in the item created at the moment to what the player has set (because it's a percentage it must be from 1 to 100 but that's secondary) -> The item now has this value and nothing more (other that the maxDamage() value that has been set in the registry item class) -> The item can be putted in another machine where the value gets read for processing (this damn item should be a kind of fuel, so the maxDamage it's used to be removed 1 unit every time it's been used in time) That's it, the item it's just a container of 2 NBT values and nothing more, and i can't find anything, not even on these forums, mostly because it's all from 2011 to 2017, at least where i researched; so or i am a dumbass that should not even try modding, or i can't find anything For now this is the code i come up with: package net.alexmaster75.etg.item.custom; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import javax.annotation.Nullable; public class EnrichedUraniumFuel extends Item { public EnrichedUraniumFuel(Properties properties) { super(properties); } @Nullable @Override public CompoundNBT getShareTag(ItemStack stack) { final int EnrichmentPercent = 0; CompoundNBT nbt; nbt = super.getShareTag(stack); return nbt; } }
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