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ItisCaleb

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  1. So I want to create a new pose for my player. I have tried using the PlayerRenderEvent.Pre and Post. But the player's body are rendered upside down just like the following picture. here is my code @OnlyIn(Dist.CLIENT) @SubscribeEvent public static void onPreRender(RenderPlayerEvent.Pre e){ PlayerEntity p = e.getPlayer(); if(p.getHeldItemMainhand().getItem() instanceof Lance){ PlayerModel<AbstractClientPlayerEntity> model = e.getRenderer().getEntityModel(); model.bipedBody.showModel = false; } } @OnlyIn(Dist.CLIENT) @SubscribeEvent public static void onPostRender(RenderPlayerEvent.Post e){ PlayerEntity p = e.getPlayer(); if(p.getHeldItemMainhand().getItem() instanceof Lance){ PlayerModel<AbstractClientPlayerEntity> model = e.getRenderer().getEntityModel(); IVertexBuilder builder = e.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)e.getPlayer()).getLocationSkin())); int light = e.getRenderer().getRenderManager().getPackedLight(e.getPlayer(), e.getPartialRenderTick()); MatrixStack stack = e.getMatrixStack(); model.bipedBody.showModel = true; model.bipedBody.render(stack, builder,light,655360); } } You can see I even didn't rotate anything. I also have tried stack.push() and stack.pop() but it didn't help at all. Can anyone help? Thank you.
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