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Knightcoreframe

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  1. After a lot of code reading, turns out it was Scalable Cats Force and dependents having the issue. Everything seems to be functioning now!
  2. Perfect, I fixed that (another forum mentioned the Hammer Lib messing things up as well). SO after a bit of tweaking, I'm now able to make a world... And crash again: https://paste.gg/p/anonymous/3c43c5b973fd4138b3d78249f9cfd808
  3. So, I just got my RAM upgraded from 8GB to 32, and although the 8 has done well enough before I wanted to try and push the 32 a little harder. Downloaded the 1.18.2 Forge version 40.0.52 a couple days ago, and brought together a loooot of mods (the folder says 429 items) to play around with. After a bit of troubleshooting a crash that happened prior to the game actually starting (had to remove a couple mods, no biggie), the game boots up...and crashes moments later with this fun message: "The game crashed whilst rendering overlay Error: java.lang.IllegalAccessError: class net.minecraft.client.resources.language.LanguageManager tried to access private field net.minecraft.client.resources.language.ClientLanguage.f_118910_ (net.minecraft.client.resources.language.LanguageManager and net.minecraft.client.resources.language.ClientLanguage are in module minecraft@1.18.2 of loader 'TRANSFORMER' @6b27b2d0) Exit Code: -1" Now of course, I know this isn't enough, so here's the full crash log and debug log for my most recent test: https://paste.gg/p/anonymous/daf1c5a096c3488193430917a205f5a6 I can't quite make sense of which mods are causing issues as there's no mod name that stands out around the crash (as far as I can see, anyway...I can be a bit blind however), and I'd like to delete as few as possible of course. I can already see my CPU straining when I watch the process manager as it boots up, but I hope that isn't the issue. Could someone give me a hand?
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