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modpotato

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  1. Ohhhhhhhhh I see what you mean I thought you meant in my workspace because some things have referred to that as my home folder lol Thanks a ton man
  2. In the directory you said, however I don't have it after running build and the runClient task
  3. Sorry to continue this more than it needs to be but I've done everything I can and still cant find the deobf jar. I've looked through the logs and it's detecting the mod as a dependency and when I run the client the mod is installed. Also as a side the note the directory isn't even being created in the first place.
  4. I'd like to mention that this isn't specific to 1.17.1 Also I intend to cobble together a corrupted workspace with this due to getting a virus.
  5. Okay so long story short, for the past four hours I've been trying to figure out how to decompile a forge mod and deobfuscate it (not specifically in that order), and I haven't been able to find anything that would help. All I've understood is that I need a mapping to translate the games compiled jar into its deobf parts yet for SOME REASON I can't find the right mappings, I think. What I think the best option I've found is to use Enigma, import the jar, open the mapping and export the sources. The part I'm getting stuck on is opening the mappings. So the problem I'm running into is that the mappings dont actually update anything (as in they don't add anything to the "deobfuscated code" section), honestly I'm pretty sure that when the mappings load it just stays on idle and doesn't do anything. Any help would be appreciated. mappings - https://launcher.mojang.com/v1/objects/e4d540e0cba05a6097e885dffdf363e621f87d3f/client.txt found from - https://minecraft.fandom.com/wiki/Java_Edition_1.17.1#:~:text=Obfuscation maps-,Client,-Server
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