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Sokoly_

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  1. Got it!!!!. Thank you very much for the help.
  2. No. I'm actually new to creating mods.
  3. So please could you give me an example of how to make it possible to hit from a distance. I have seen other mods on github and most have the same process and I can't find another
  4. So the " public static void mouseEvent(InputEvent.MouseInputEvent event)" is unnecessary?
  5. There is any error? @EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE, value = {Dist.CLIENT}) public class AkuariumHelper { @SuppressWarnings("resource") @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void mouseEvent(InputEvent.MouseInputEvent event) { if (Minecraft.getInstance().level == null || Minecraft.getInstance().screen == null || Minecraft.getInstance().isPaused()) return; KeyMapping keyAttack = Minecraft.getInstance().options.keyAttack; if (event.getButton() == keyAttack.getKey().getValue() && event.getAction() == 1 && ForgeMod.REACH_DISTANCE.isPresent()) checkForReachAttack(); } @SuppressWarnings("unused") private static HitResult getEntityMouseOverExtended(float reach) { BlockHitResult blockRayTraceResult = null; HitResult result = null; Minecraft mc = Minecraft.getInstance(); Entity viewEntity = mc.crosshairPickEntity; if (viewEntity != null) { double d0 = reach; HitResult rayTrace = viewEntity.pick(d0, 0.0F, false); Vec3 eyePos = viewEntity.getEyePosition(0.0F); boolean flag = false; double d1 = d0; if (mc.gameMode.hasFarPickRange() && d1 < 6.0D) { d1 = 6.0D; d0 = d1; } else if (d0 > reach) { flag = true; } d1 *= d1; if (rayTrace != null) d1 = rayTrace.getLocation().distanceToSqr(eyePos); Vec3 lookVec = viewEntity.getEyePosition(1.0F); Vec3 attackVec = eyePos.add(lookVec.x * d0, lookVec.y * d0, lookVec.z * d0); AABB expBounds = viewEntity.getBoundingBox().expandTowards(lookVec.scale(d0)).inflate(1.0D, 1.0D, 1.0D); EntityHitResult entityRayTrace = ProjectileUtil.getEntityHitResult(viewEntity, eyePos, attackVec, expBounds, entity -> (!entity.isSpectator() && entity.canBeCollidedWith()), d1); if (entityRayTrace != null) { Vec3 hitVec = entityRayTrace.getLocation(); double d2 = eyePos.distanceToSqr(hitVec); if (flag && d2 > (reach * reach)) { blockRayTraceResult = BlockHitResult.miss(hitVec, Direction.getNearest(lookVec.x, lookVec.y, lookVec.z), new BlockPos(hitVec)); } else if (d2 < d1 || blockRayTraceResult == null) { EntityHitResult entityRayTraceResult = entityRayTrace; } } else { blockRayTraceResult = BlockHitResult.miss(attackVec, Direction.getNearest(lookVec.x, lookVec.y, lookVec.z), new BlockPos(attackVec)); } } return (HitResult)blockRayTraceResult; } private static void checkForReachAttack() { Minecraft mc = Minecraft.getInstance(); LocalPlayer clientPlayerEntity = mc.player; if (clientPlayerEntity == null || clientPlayerEntity.isSpectator()) return; double reach = (float)clientPlayerEntity.getAttributeValue(ForgeMod.REACH_DISTANCE.get()); if (reach == ForgeMod.REACH_DISTANCE.get().getDefaultValue()) return; HitResult rayTrace = getEntityMouseOverExtended((float)reach); if (!(rayTrace instanceof EntityHitResult)) return; EntityHitResult entityRayTrace = (EntityHitResult)rayTrace; Entity entityHit = entityRayTrace.getEntity(); if (entityHit != null && entityHit.invulnerableTime == 0 && entityHit != clientPlayerEntity && entityHit != clientPlayerEntity.getControllingPassenger()) { float velocity = 0.0F; if (clientPlayerEntity.getControllingPassenger() != null) { Entity riding = clientPlayerEntity.getControllingPassenger(); Vec3 vec = riding.getDeltaMovement(); velocity = (float)vec.length(); } PacketHandler.sendPacketToServer(new LongReachAttackPacket(entityHit.getId(), velocity)); } } }
  6. Any idea why that happens?
  7. Good morning, I have been testing and I have managed to put the Forge REACH DISTANCE on the tool, but it still does not hit from a distance
  8. I've been testing and I already added the reach distance, but still you can't hit from a distance
  9. I've been testing it and nothing has changed
  10. Well I will try to test, if there is an error I will come back later
  11. In the old thread I saw this way of doing it, but I think there is something wrong, could you tell me the fault public final Lazy<Multimap<Attribute, AttributeModifier>> LAZY = Lazy.of(() -> { ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", damage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION)); if (ForgeMod.REACH_DISTANCE.isPresent()) { builder.put(ForgeMod.REACH_DISTANCE.get(), new AttributeModifier(ATTACK_REACH_MODIFIER, "Weapon modifier", reach, AttributeModifier.Operation.ADDITION)); } builder.put(Attributes.ATTACK_KNOCKBACK, new AttributeModifier(ATTACK_KNOCKBACK_MODIFIER, "Weapon modifier", kb, AttributeModifier.Operation.ADDITION)); Multimap<Attribute, AttributeModifier> attributeModifiers = ArrayListMultimap.create(); attributeModifiers = builder.build(); return attributeModifiers; });
  12. @SubscribeEvent public static void onEntityAttributeModificationEvent(final EntityAttributeModificationEvent event) { event.add(EntityType.PLAYER, ForgeMod.REACH_DISTANCE.get()); }
  13. Could you tell me if there is an erro
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