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ArchiJK

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  1. Hello, I faced the fact that it is required to leave all views except for the first person, could someone throw off the code how it should look like Version 1.7.10
  2. Hi, textures of my items won't load Caused by: java.io.FileNotFoundException: decorock:models/item/sopa_macaco.json Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException Everything is fine with the path, I checked it many, many times path: assets/decorock/models/item/sopa_macaco.json { "parent": "item/generated", "textures": { "layer0": "decorock:items/sopa_macaco" } }
  3. works as a shield cooldown
  4. How to create cooldown use item Code: public class Ice_Sword extends SwordItem { public Ice_Sword(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builderIn) { super(tier, attackDamageIn, attackSpeedIn, builderIn); } @Override public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) { World world = context.getWorld(); if (!world.isRemote) { PlayerEntity playerEntity = Objects.requireNonNull(context.getPlayer()); BlockState clickedBlock = world.getBlockState(context.getPos()); rightClickOnCertainBlockState(clickedBlock, context, playerEntity); stack.damageItem(1, playerEntity, player -> player.sendBreakAnimation(context.getHand())); } return super.onItemUseFirst(stack, context); } private void rightClickOnCertainBlockState(BlockState clickedBlock, ItemUseContext context, PlayerEntity playerEntity) { boolean playerIsNotOnFire = !playerEntity.isBurning(); if (random.nextFloat() > 1f) { } else if (playerIsNotOnFire && blockIsValidForResistance(clickedBlock)) { gainFireResistanceAndDestroyBlock(playerEntity, context.getWorld(), context.getPos()); } } private boolean blockIsValidForResistance(BlockState clickedBlock) { return clickedBlock.getBlock() == Blocks.SAND; } private void gainFireResistanceAndDestroyBlock(PlayerEntity playerEntity, World world, BlockPos pos) { gainFireResistance(playerEntity); world.destroyBlock(pos, false); world.setBlockState(pos, Blocks.GLASS.getDefaultState()); } public static void gainFireResistance(PlayerEntity playerEntity) { playerEntity.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 1, 100)); } }

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