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Limpan

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  1. Thanks, that was the correct piece of code, usually it's handled automatically by the TileEntitySpecialRenderer superclass but since my tileentity was still a block it didn't work. It fixed itself as soon as I moved made the code get the lightvalue from 1 block in front of the tileentity instead. int l = tileentity.getWorldObj().getLightBrightnessForSkyBlocks(tileentity.xCoord + dirWest, tileentity.yCoord, tileentity.zCoord + dirNorth, 0); int i1 = l % 65536; int j1 = l / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
  2. Thanks, that was the correct piece of code, usually it's handled automatically by the TileEntitySpecialRenderer superclass but since my tileentity was still a block it didn't work. It fixed itself as soon as I moved made the code get the lightvalue from 1 block in front of the tileentity instead. int l = tileentity.getWorldObj().getLightBrightnessForSkyBlocks(tileentity.xCoord + dirWest, tileentity.yCoord, tileentity.zCoord + dirNorth, 0); int i1 = l % 65536; int j1 = l / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
  3. Hi, as you can see in these screenshots my custom model is not responding to changes in the surrounding lighting: http://imgur.com/a/tYwHm. The TileEntitySpecialRender for the "wings" is attached to the TileEntity residing in the white/black block seen behind the wings. My code for the Model and Render can be seen here: http://pastebin.com/9enkv6HV (Model) http://pastebin.com/5hDNvYJy (Renderer, currently extending TileEntitySignRenderer but normally it extends TileEntitySpecialRender, though it have not made any difference) The block is only extending block and uses the default values for getRenderType(), renderAsNormalBlock() and isOpaqueCube, though I don't think the problem is there since I've tried changing them and I want the block to render normally. Any help would be appreciated.
  4. Hi, as you can see in these screenshots my custom model is not responding to changes in the surrounding lighting: http://imgur.com/a/tYwHm. The TileEntitySpecialRender for the "wings" is attached to the TileEntity residing in the white/black block seen behind the wings. My code for the Model and Render can be seen here: http://pastebin.com/9enkv6HV (Model) http://pastebin.com/5hDNvYJy (Renderer, currently extending TileEntitySignRenderer but normally it extends TileEntitySpecialRender, though it have not made any difference) The block is only extending block and uses the default values for getRenderType(), renderAsNormalBlock() and isOpaqueCube, though I don't think the problem is there since I've tried changing them and I want the block to render normally. Any help would be appreciated.
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