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daneleo5

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  1. ohhhh haha thx a bunch Mew
  2. @Override public boolean isUsernameIndex(int astring) { return false; } seemed to have fixed it. i also added in this to display text when you type /gold help but it doesn't do noting @Override public void processCommand(ICommandSender icommandsender, String[] astring) { if (astring[0].equals("StringOfSubCommand1")) { EntityPlayer player = (EntityPlayer)icommandsender; player.addChatMessage("test"); //Just send a simple message to player } else if (astring[0].equals("StringOfSubcommand2")) { // execute code for second sub command } // etc.
  3. i put it back to yours because it just didn't do anything just this part of your code doesn't like me lol [] - errors @Override public boolean [isUsernameIndex(String[] astring, int i)] { return false; The method isUsernameIndex(String[], int) of type commands must override or implement a supertype method public class [commands] implements ICommand{ The type commands must implement the inherited abstract method ICommand.isUsernameIndex(int) java.lang.Error: Unresolved compilation problem: The type commands must implement the inherited abstract method ICommand.isUsernameIndex(int) at daneleo5.commands.isUsernameIndex(commands.java:14) at net.minecraft.command.CommandHandler.getUsernameIndex(CommandHandler.java:231) at net.minecraft.command.CommandHandler.executeCommand(CommandHandler.java:35) at net.minecraft.network.NetServerHandler.handleSlashCommand(NetServerHandler.java:769) at net.minecraft.network.NetServerHandler.handleChat(NetServerHandler.java:735) at net.minecraft.network.packet.Packet3Chat.processPacket(Packet3Chat.java:60) at net.minecraft.network.MemoryConnection.processReadPackets(MemoryConnection.java:80) at net.minecraft.network.NetServerHandler.networkTick(NetServerHandler.java:136) at net.minecraft.network.NetworkListenThread.networkTick(NetworkListenThread.java:57) at net.minecraft.server.integrated.IntegratedServerListenThread.networkTick(IntegratedServerListenThread.java:108) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:599) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) --- END ERROR REPORT adbfaca6 ----------
  4. Thx Mew the only problem i have now is The method isUsernameIndex(String[], int) of type commands must override or implement a supertype method but i just put it to @Override public boolean isUsernameIndex(int var1) { // TODO Auto-generated method stub return false; } which fixed it i think since it loads up the only problem is if i type /gold it "an unknown error occurred while attempting to perform this command" Also thx a bunch Mew if it wasn't for u i would't have got this far
  5. oh that's good felt like an idiot haha, yer sure PlayerInfo info = Database.getPlayerInfo(player.username); Playerinfo & database cant be resolved TheMod - cant be resolved(gussing its my client proxy? tried that and it erred EnumChatFormatting - cannot be resolved to a variable @Override public boolean isUsernameIndex(String[] astring, int i) { return false; } must override supertype or method
  6. sorry to be even more of a pain but i really should of said im working with 1.4.7 until some mods i have got updates for redpower, ic2 etc, really sorry about that im guessing thats why some of them are red for me once again my apologies for u writing all that code
  7. Yer that's right sorry i though they were called alias, thx Mew and also thx d4rkfly3r for the effort really appreciate it but yer how would i go about doing that and im liking the alias now as well sorry to be a pain
  8. i have added commands to my project but i was wondering how i go about making alias like /mt Help /mt add etc i have already created the commands class and its registered in my proxy's and so on. so if its possible would you be able to show an example thank you
  9. I'm making these npc's for a project I'm working on with friends and I'm adding commands to it now eg i have already added /npcv but i was wonder if there is anyway to add one to remove all Created npcs and aim at one with the cursor and remove it?
  10. I don't wanna sound stupid or anything but i don't understand how my code is modloader? I got MCP setup with Forge and installed it with the 'Install.bat' I though that it was FML, when i start the 'startclient.bat' and 'startserver.bat' it says its running FML, just confused me a little i understand it says 'Modloader.' but i though it gets it from FML since i import it from here What Darknesschaos said, plus: ModLoader.addName(Knife,"Knife"); Knife.iconIndex = ModLoader.addOverride(...); ModLoader.addRecipe(...) Doing that with Forge looks like this: LanguageRegistry.addName(Knife,"Knife"); GameRegistry.registerItem(Knife,"Knife"); Knife.iconIndex = //stuff I've forgotten since I moved away from 1.4.x GameRegistry.addShapedRecipe(...) ahha thank you Draco for the help
  11. I don't wanna sound stupid or anything but i don't understand how my code is modloader? I got MCP setup with Forge and installed it with the 'Install.bat' I though that it was FML, when i start the 'startclient.bat' and 'startserver.bat' it says its running FML, just confused me a little i understand it says 'Modloader.' but i though it gets it from FML since i import it from here What Darknesschaos said, plus: ModLoader.addName(Knife,"Knife"); Knife.iconIndex = ModLoader.addOverride(...); ModLoader.addRecipe(...) Doing that with Forge looks like this: LanguageRegistry.addName(Knife,"Knife"); GameRegistry.registerItem(Knife,"Knife"); Knife.iconIndex = //stuff I've forgotten since I moved away from 1.4.x GameRegistry.addShapedRecipe(...) ahha thank you Draco for the help
  12. i feel like punching my self now since i made an npc with modloader oh well back to the drawing board thx for all the help guys. time to look for a tut on the wiki for an npc anyways i'l just dlete the whole MCP and re install forge, still don't know how modloader got in there
  13. i feel like punching my self now since i made an npc with modloader oh well back to the drawing board thx for all the help guys. time to look for a tut on the wiki for an npc anyways i'l just dlete the whole MCP and re install forge, still don't know how modloader got in there
  14. I don't wanna sound stupid or anything but i don't understand how my code is modloader? I got MCP setup with Forge and installed it with the 'Install.bat' I though that it was FML, when i start the 'startclient.bat' and 'startserver.bat' it says its running FML, just confused me a little i understand it says 'Modloader.' but i though it gets it from FML since i import it from here
  15. I don't wanna sound stupid or anything but i don't understand how my code is modloader? I got MCP setup with Forge and installed it with the 'Install.bat' I though that it was FML, when i start the 'startclient.bat' and 'startserver.bat' it says its running FML, just confused me a little i understand it says 'Modloader.' but i though it gets it from FML since i import it from here
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