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DragonYT

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Everything posted by DragonYT

  1. So.. is there a different way that I could make a gradient that looks like my intended result?
  2. Ok, so, what do you mean? Do you want to me to this: // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); or how do you want me to do it? EDIT: I got this to work, but it makes a diagonal line from the top-right vertex.. // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex();
  3. Hello, I have been trying to make a gradient, but it does not look how I want it to. This is what it looks like: This is what I want it to look like: This is my code: GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); tessellator.draw(); GlStateManager.shadeModel(7424); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); How would I make my code look like my intended result?
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