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ModdingNoob3000

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  1. fix it, using "tickdeath" instead of livingdeathevent
  2. I have an idea that when the entity is dead, then that entity will explode. However, I use the @SubscribeEvent to subscribe LivingDeathEvent and put in this explode method, the entity just dies and doesn't cause anything ps. My explode method has animation so when the entity dies I could see the animation is started and the entity turns red, then it just disappears and become smoke. I have a solution which is when the entity is dead, just heal it instantly and execute the explode method, but it doesn't work. Could anyone help?
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