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Tranduil

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Everything posted by Tranduil

  1. Ok, it works now. I just had to edit the constructor of the FireElementalRenderer so it only contains the Context. Like this: public FireElementalRenderer(Context renderManager)
  2. Ok. Then im sorry, i never heard of the Term SAM Interface before, but i will read into that to. Im just a bit confused at different steps because im not used to Forge. Im just used to my Libraries at my work, which are pretty old technologies. But I will try to improve. Thx for the help
  3. I do understand java, im coding in Java for almost 3 years now. Im just not used to the Forge Library. I try to work myself more into it. If I find the solution I will comment it under the Post. Thanks for the help nonetheless!
  4. Ok, but how do I fix this? The AirSwordProjectile seems to work because the constructor of the ArrowRenderer (which I use for the AirSwordProjectileRenderer) uses only the "EntityRendererProvider.Context" as paramter. But why does the YouTube tutorial work fine? Is it because I use the 1.18.2 instead the 1.17?
  5. Hi, im relatively new to modding and im from Germany, so sorry for the Grammar. So, i've got the Problem that i cant register my EntityRenderer because eclipse shows me an Error. But i dont know what i did wrong. I tried making Custom Entity with this Turorial. And every step worked perfectly fine until the last step. Here's my ClientModEventSubscriber: @Mod.EventBusSubscriber(modid = ElementalCraft.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public class ClientModEventSubscriber { @SubscribeEvent public static void layerRegister(EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(FireElementalModel.LAYER_LOCATION, FireElementalModel::createBodyLayer); } @SubscribeEvent public static void rendererRegister(EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(EntityInit.AIR_SWORD_PROJECTILE.get(), AirSwordProjectileRenderer::new); event.registerEntityRenderer(EntityInit.FIRE_ELEMENTAL.get(), FireElementalRenderer::new); } } And this is my FireElementalRenderer: public class FireElementalRenderer<Type extends FireElemental> extends MobRenderer<Type, FireElementalModel<Type>> { private static final ResourceLocation TEXTURE = new ResourceLocation(ElementalCraft.MOD_ID, "textures/entity/fire_elemental.png"); public FireElementalRenderer(Context context, FireElementalModel<Type> fireElementModel, float floatVal) { super(context, new FireElementalModel<>(context.bakeLayer(FireElementalModel.LAYER_LOCATION)), 0.5f); } @Override public ResourceLocation getTextureLocation(Type p_114482_) { return TEXTURE; } } Eclipse shows me this Error that is shown on "FireElementalRenderer::new": "The type FireElementalRenderer does not define FireElementalRenderer(EntityRendererProvider.Context) that is applicable here" I really dont know what the problem is, bc I already created an Entity that works perfectly fine. Maybe because the tutorial I used is for 1.17. but what do I need to type then? Thanks for the help in advane.
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