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GenericMinecraftModder

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  1. GenericMinecraftModder changed their profile photo
  2. I'm working on a forge mod for 1.16.5 and I made a custom Dimension and I made a custom sky for my dimension but when I test the mod the sun is just a black and purple texture, I'm pretty new at modding so I don't know what to do. Here is the code for the custom sky: public class ClientEventBus { private static final ResourceLocation DIM_RENDER_INFO = new ResourceLocation("star_craft", "moon"); private static final ResourceLocation SUN_TEXTURES = new ResourceLocation("textures/sky/earth.png"); private static final ResourceLocation MOON_PHASES_TEXTURES = new ResourceLocation("textures/moonsky/moon_phases.png"); private static final ResourceLocation SKY_TEXTURE = new ResourceLocation("star_craft", "textures/sky/moonsky.png"); @SubscribeEvent(priority = EventPriority.HIGHEST) public static void clientSetup(FMLClientSetupEvent event) { // public net.minecraft.client.world.DimensionRenderInfo field_239208_a_ # // field_239208_a_ // public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer // field_175012_t # skyVBO // public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer // field_175014_r # skyVertexFormat // public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer // field_175013_s # starVBO // public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer // field_175011_u # sky2VBO DimensionRenderInfo.field_239208_a_.put(DIM_RENDER_INFO, // cloudHeight, alternate sky color, fog type, render sky, diffuse lighting new DimensionRenderInfo(128, true, FogType.NORMAL, true, false) { @Override // adjustSkyColor public Vector3d func_230494_a_(Vector3d fogColor, float partialTicks) { return fogColor; } @Override // useThickFog public boolean func_230493_a_(int posX, int posY) { return false; } @Override public ISkyRenderHandler getSkyRenderHandler() { return new ISkyRenderHandler() { @SuppressWarnings({ "resource", "deprecation" }) @Override public void render(int ticks, float partialTicks, MatrixStack matrixStack, ClientWorld world, Minecraft mc) { RenderSystem.disableTexture(); Vector3d vector3d = world.getSkyColor( Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getBlockPos(), partialTicks); float f = (float) vector3d.x; float f1 = (float) vector3d.y; float f2 = (float) vector3d.z; FogRenderer.applyFog(); BufferBuilder bufferbuilder = Tessellator.getInstance().getBuffer(); RenderSystem.depthMask(false); RenderSystem.enableFog(); RenderSystem.color3f(f, f1, f2); Minecraft.getInstance().worldRenderer.skyVBO.bindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L); Minecraft.getInstance().worldRenderer.skyVBO.draw(matrixStack.getLast().getMatrix(), 7); VertexBuffer.unbindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState(); RenderSystem.disableFog(); RenderSystem.disableAlphaTest(); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); float[] afloat = world.func_239132_a_() .func_230492_a_(world.func_242415_f(partialTicks), partialTicks); if (afloat != null) { RenderSystem.disableTexture(); RenderSystem.shadeModel(7425); matrixStack.push(); matrixStack.rotate(Vector3f.XP.rotationDegrees(90.0F)); float f3 = MathHelper.sin(world.getCelestialAngleRadians(partialTicks)) < 0.0F ? 180.0F : 0.0F; matrixStack.rotate(Vector3f.ZP.rotationDegrees(f3)); matrixStack.rotate(Vector3f.ZP.rotationDegrees(90.0F)); float f4 = afloat[0]; float f5 = afloat[1]; float f6 = afloat[2]; Matrix4f matrix4f = matrixStack.getLast().getMatrix(); bufferbuilder.begin(6, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos(matrix4f, 0.0F, 100.0F, 0.0F).color(f4, f5, f6, afloat[3]) .endVertex(); for (int j = 0; j <= 16; ++j) { float f7 = (float) j * ((float) Math.PI * 2F) / 16.0F; float f8 = MathHelper.sin(f7); float f9 = MathHelper.cos(f7); bufferbuilder.pos(matrix4f, f8 * 120.0F, f9 * 120.0F, -f9 * 40.0F * afloat[3]) .color(afloat[0], afloat[1], afloat[2], 0.0F).endVertex(); } bufferbuilder.finishDrawing(); WorldVertexBufferUploader.draw(bufferbuilder); matrixStack.pop(); RenderSystem.shadeModel(7424); } RenderSystem.enableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); matrixStack.push(); float f11 = 1.0F - world.getRainStrength(partialTicks); RenderSystem.color4f(1.0F, 1.0F, 1.0F, f11); matrixStack.rotate(Vector3f.YP.rotationDegrees(-90.0F)); matrixStack.rotate( Vector3f.XP.rotationDegrees(world.func_242415_f(partialTicks) * 360.0F)); Matrix4f matrix4f1 = matrixStack.getLast().getMatrix(); float f12 = 30.0F; Minecraft.getInstance().getTextureManager().bindTexture(SUN_TEXTURES); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(matrix4f1, -f12, 100.0F, -f12).tex(0.0F, 0.0F).endVertex(); bufferbuilder.pos(matrix4f1, f12, 100.0F, -f12).tex(1.0F, 0.0F).endVertex(); bufferbuilder.pos(matrix4f1, f12, 100.0F, f12).tex(1.0F, 1.0F).endVertex(); bufferbuilder.pos(matrix4f1, -f12, 100.0F, f12).tex(0.0F, 1.0F).endVertex(); bufferbuilder.finishDrawing(); WorldVertexBufferUploader.draw(bufferbuilder); f12 = 20.0F; Minecraft.getInstance().getTextureManager().bindTexture(MOON_PHASES_TEXTURES); int k = world.getMoonPhase(); int l = k % 4; int i1 = k / 4 % 2; float f13 = (float) (l + 0) / 4.0F; float f14 = (float) (i1 + 0) / 2.0F; float f15 = (float) (l + 1) / 4.0F; float f16 = (float) (i1 + 1) / 2.0F; bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(matrix4f1, -f12, -100.0F, f12).tex(f15, f16).endVertex(); bufferbuilder.pos(matrix4f1, f12, -100.0F, f12).tex(f13, f16).endVertex(); bufferbuilder.pos(matrix4f1, f12, -100.0F, -f12).tex(f13, f14).endVertex(); bufferbuilder.pos(matrix4f1, -f12, -100.0F, -f12).tex(f15, f14).endVertex(); bufferbuilder.finishDrawing(); WorldVertexBufferUploader.draw(bufferbuilder); RenderSystem.disableTexture(); float f10 = world.getStarBrightness(partialTicks) * f11; if (f10 > 0.0F) { RenderSystem.color4f(f10, f10, f10, f10); Minecraft.getInstance().worldRenderer.starVBO.bindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L); Minecraft.getInstance().worldRenderer.starVBO .draw(matrixStack.getLast().getMatrix(), 7); VertexBuffer.unbindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState(); } RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.disableBlend(); RenderSystem.enableAlphaTest(); RenderSystem.enableFog(); matrixStack.pop(); RenderSystem.disableTexture(); RenderSystem.color3f(0.0F, 0.0F, 0.0F); double d0 = Minecraft.getInstance().player.getEyePosition(partialTicks).y - world.getWorldInfo().getVoidFogHeight(); if (d0 < 0.0D) { matrixStack.push(); matrixStack.translate(0.0D, 12.0D, 0.0D); Minecraft.getInstance().worldRenderer.sky2VBO.bindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L); Minecraft.getInstance().worldRenderer.sky2VBO .draw(matrixStack.getLast().getMatrix(), 7); VertexBuffer.unbindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState(); matrixStack.pop(); } if (world.func_239132_a_().func_239216_b_()) { RenderSystem.color3f(f * 0.2F + 0.04F, f1 * 0.2F + 0.04F, f2 * 0.6F + 0.1F); } else { RenderSystem.color3f(f, f1, f2); } Minecraft.getInstance().worldRenderer.skyVBO.bindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L); Minecraft.getInstance().worldRenderer.skyVBO.draw(matrixStack.getLast().getMatrix(), 7); VertexBuffer.unbindBuffer(); Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState(); RenderSystem.enableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.color4f(0.8F, 0.8F, 0.8F, 0.2F); Minecraft.getInstance().getTextureManager().bindTexture(SKY_TEXTURE); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(64, 16, 64).tex(0.0F, 0.0F).endVertex(); bufferbuilder.pos(-64, 16, 64).tex(1.0F, 0.0F).endVertex(); bufferbuilder.pos(-64, 16, -64).tex(1.0F, 1.0F).endVertex(); bufferbuilder.pos(64, 16, -64).tex(0.0F, 1.0F).endVertex(); bufferbuilder.finishDrawing(); WorldVertexBufferUploader.draw(bufferbuilder); RenderSystem.disableTexture(); RenderSystem.enableTexture(); RenderSystem.depthMask(true); RenderSystem.disableFog(); } }; } }); } } Here is how it looks like:

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