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Corbin Matheson

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  1. hummmm... maintaining a list using chunk loader/unloader events, and then iterating over that list every worldtick event sounds straight forward enough for my purposes. (famous last words ๐Ÿ˜) In any case, I'm going for a alternate skyblock start / inverted regrowth concept. Trashing the end portal is the least of my worries. I need to figure out what to do if the world around spawn has decayed into a gapeing hole over the void..... Thanks for the assist!
  2. Hey all, decently skilled at Java, but new to minecraft modding. I'm wanting to create a mod that randomly turns blocks into sand. I was considering trying to inject code into net.minecraft.block.randomTick() to the effect of if( ! (sand || air) { replace with sand}). I also saw there were BlockEvents, but I wasn't sure if I could filter the type of trigger or not. Would either of these approaches work and/or is there a better way to slowly turn the world to sand?

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