hummmm... maintaining a list using chunk loader/unloader events, and then iterating over that list every worldtick event sounds straight forward enough for my purposes. (famous last words ๐)
In any case, I'm going for a alternate skyblock start / inverted regrowth concept. Trashing the end portal is the least of my worries. I need to figure out what to do if the world around spawn has decayed into a gapeing hole over the void.....
Thanks for the assist!
Hey all, decently skilled at Java, but new to minecraft modding.
I'm wanting to create a mod that randomly turns blocks into sand. I was considering trying to inject code into net.minecraft.block.randomTick() to the effect of if( ! (sand || air) { replace with sand}).
I also saw there were BlockEvents, but I wasn't sure if I could filter the type of trigger or not. Would either of these approaches work and/or is there a better way to slowly turn the world to sand?
2 replies
Important Information
By using this site, you agree to our Terms of Use.