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Xavier.Dev

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Everything posted by Xavier.Dev

  1. @warjort Yes , I was saying that | It is not a code ,it is a command of in - game chat.(THE WEBSITE SAID THAT TO WRITE IN CODE ) Ok,Now i will do as you said
  2. @warjort On the whole search box in Google and YT. I am getting how to reflect the fire ball in game but in one website it says to write this code in your .json file but i think this is also for in-game minecraft CODE - • /summon minecraft:fireball ~ ~ ~ {ExplosionPower:25,direction:[0.0,0.0,0.0]} Can you tell if this code will work or not because there is also written write in your code + in-game also when summoning entity
  3. @warjort Thanks for your tip and i am clearly understanding it. Just one more question,That the "minecraft:shooter" term That is used in Ghast ,Blaze ,Pillager when I looked in their code and the documentation provided by Microsoft. Is that the main and we have to define there what item will be shooted or the mob will shoot.
  4. @warjort Ya , I know that we can take clue from ghast for fireball or other elements but i am also asking that in the animation period , I also have to add fireball throwing animation etc. And How can i use it for implementing other things like Calling lightning , etc.
  5. Hi everyone, I want to ask that "How can i make my mob to throw fire , or other elements on it's enemies" I prepared my mob and started animating it. I done all the preparations but i want to make my mob throw a custom item that i designed and fire on players. So,I want to ask that i will animate it throwing my custom items and fire but how can i implement the code or what i have to write in my code for making it throw that particular item on other players in-game and what damage it will give and in what range it can attack.

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