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Gui Closes Right Away
What prints out, if it helps: 2013-05-23 14:59:53 [iNFO] [sTDOUT] Opening GUI 2013-05-23 14:59:53 [iNFO] [sTDOUT] Opened GUI 2013-05-23 14:59:53 [iNFO] [sTDOUT] Gui Closing 2013-05-23 14:59:53 [iNFO] [sTDOUT] Gui Closing These come from: System.out.println("Opening GUI"); Minecraft.getMinecraft().displayGuiScreen(new GuiInfusionTable(player, world, x, y, z)); System.out.println("Opened GUI"); and public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); System.out.println("Gui Closing"); /* if (!par1EntityPlayer.worldObj.isRemote) { for (int var2 = 0; var2 < 4; ++var2) { ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2); if (var3 != null) { par1EntityPlayer.dropPlayerItem(var3); } } }*/ }
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Gui Closes Right Away
Any code I have now is already posted...
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Gui Closes Right Away
Added, but it is still happening.. Any idea why? The actual code is below.. x, y, and z come from the constructor. public boolean canInteractWith(EntityPlayer entityplayer) { if(entityplayer.worldObj.getBlockId(x, y, z) != StaffCraft.infusionTable.blockID) { return false; } else { return entityplayer.getDistanceSq((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D) <= 64D; } }
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Gui Closes Right Away
The code is the exact same other than the IDs. Everywhere that uses the ID is correct (I will check again to be sure). It doesn't crash, I fixed that issue. It DOES open, and prints out "Opening Gui" where I told it to, but it closes right away.
- Gui Closes Right Away
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Gui Closes Right Away
Ah, so it seems somewhere along the way, the ID got changed to a 10, but I forgot to change it elsewhere. Crash is fixed, but now it won't open again, lol.
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Gui Closes Right Away
The ID was actually 10.. Great minds think alike, right? It opens up now, but it crashes. Anyone know why?
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Gui Closes Right Away
Still does it. My code is below. Is there more I need to do? ClientProxy.java ServerProxy.java
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Gui Closes Right Away
Not entirely sure I ever did that... How do you register a gui handler?
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Snowball onUpdate()?
Here it is. I have the onUpdate commented out though.
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Snowball onUpdate()?
Does anybody know? I really need this for my mod.
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Gui Closes Right Away
It still opens then closes really fast. Do you know why that is happening?
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Register Render Entity Throwable?
Put that in your ClientProxy.
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Gui Closes Right Away
Hey guys, I have a custom block with a custom gui, but whenever I right click the block, the gui appears and then quickly disappears. Why is this happening? Also, when I right click the block with an item in my hand, the item vanishes. All of my code is below.. Can someone help? I have been able to find that it is most likely something returning false, however I can't find anywhere that it doesn't return true. BlockInfusionTable.java GuiInfusionTable.java TileEntityInfusionTable.java ContainerInfusionTable.java
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Snowball onUpdate()?
Hey guys, So I have what is essentially a custom snowball. I would like it to create particles when it flies. I looked in the bow class, and it uses the function onUpdate() to create the particles if the arrow is a critical hit. However, when I try using this function in the snowball class, the snowball renders, the particles render properly, but the snowball never moves. Anyone know how to fix this?
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