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AwesomeSavage777

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  1. The Debug.log link no longer works, here is a direct post:
  2. The debug.log, in a google doc: https://docs.google.com/document/d/1BaPY0e2QEYVaTHmTGpR4XbMTxW9cJU8NHiNDp91VFK0/edit?usp=sharing
  3. I am making a mod, and the late game entities have massive attribute values, mainly health. Whenever I go in a 4-8 block radius of said entities, my fps drops to 1 or below. I have tried every lag fix I could find and think of, even ones involving optifine, but nothing happened. I have been having this problem since before I was using optifine, and the approximate attribute that starts to cause the lag is 100000. I have ported my mod from 1.17.1, when I first made it, then to 1.18.2, when I first added the large attributes, then to 1.19.2, then to 1.19.4. I have had this issue the whole time I have had the attributes, but I cannot remove them, because that would be catastrophic for the concept of my mod, and anything and everything in it. I am submitting my debug.log, because I hope that someone will find something in it that I haven't, even though I have scoured it for errors involving my mod, attributes, and gameplay, of which there seem to be none, or at least to me.
  4. Also, I'm using curseforge to manage my modpack, and I tried disabling all of the mods that were near to the error in the debug.log, but nothing worked.
  5. I made a modpack to play in singleplayer, but it keeps crashing with the same error, and though many other people have gotten a near exact error, their error has never been the exact error that I keep getting, plus the fixes for the other people never work for me, so I really need help! Error Log and Debug.log: https://drive.google.com/drive/folders/1j928Bc1Mz33IQKxcHsyugcWZvQs0gIh9?usp=sharing (I had to put them in a google drive, because the debug.log was massive and had a lot of text)
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