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Unbreakable Armor
Easier way setItemDamage(0) in onArmorUpdate(){} event
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No packet on the multiplayer ?
Ohhh Thanks for the explanation
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No packet on the multiplayer ?
It is quite interesting I solved problem but it is weird... if(data.readInt() == 2002) is not working... int id = data.readInt(); if(id ==2002) is working... Weird but it is working
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No packet on the multiplayer ?
And I just realised that I am getting this exception when I try to data.readInt() java.io.EOFException 2013-08-04 00:15:05 [iNFO] [sTDERR] at java.io.DataInputStream.readInt(Unknown Source) 2013-08-04 00:15:05 [iNFO] [sTDERR] at netherfors.misc.PacketReadStream.readInt(PacketReadStream.java:53) 2013-08-04 00:15:05 [iNFO] [sTDERR] at netherfors.ServerModPacketHandler.onPacketData(ServerModPacketHandler.java:28) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:83) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetServerHandler.handleCustomPayload(NetServerHandler.java:1098) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet250CustomPayload.processPacket(Packet250CustomPayload.java:70) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.MemoryConnection.processReadPackets(MemoryConnection.java:89) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetServerHandler.networkTick(NetServerHandler.java:134) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetworkListenThread.networkTick(NetworkListenThread.java:53) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.networkTick(IntegratedServerListenThread.java:109) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:675) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) And this is how I handle my packets http://www.minecraftforge.net/wiki/Organising_packet_handlers
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No packet on the multiplayer ?
I added this code to the handler : System.out.println("PACKET ARRIVED!"); System.out.println(packet.channel); System.out.println(data.readInt()); And channel is ok , packet is arriving , integer is running but the if statement its not working it looks like ... :?
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No packet on the multiplayer ?
I am still in 1.5.2 and thats in the : @Init public void init(FMLInitializationEvent event){}
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No packet on the multiplayer ?
I can get the packet in single player so yes! IPacketHandler packetServer = new ServerModPacketHandler(); IPacketHandler packetClient = new ClientModPacketHandler(); NetworkRegistry.instance().registerChannel(packetServer, "netherfors", Side.SERVER); NetworkRegistry.instance().registerChannel(packetClient, "netherfors", Side.CLIENT);
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No packet on the multiplayer ?
When I send a packet to the server If I am in the client it does work but in the multiplayer it doesnt work... I send my packet : EntityClientPlayerMP pl = (EntityClientPlayerMP) player; pl.sendQueue.addToSendQueue(stream.makePacket("netherfors")); And my server packet handler : package netherfors; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; import netherfors.misc.PacketReadStream; import cpw.mods.fml.common.network.IPacketHandler; import cpw.mods.fml.common.network.Player; public class ServerModPacketHandler implements IPacketHandler { @Override public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) { EntityPlayer p = (EntityPlayer) player; if(packet.channel.equals("netherfors")){ PacketReadStream data = new PacketReadStream(packet); if(data.readInt() == 1001){ p.addChatMessage("Done!"); } if(data.readInt() == 2002){ System.out.println("2002"); destroyPhoxNote(p); } } } public void destroyPhoxNote(EntityPlayer player){ player.closeScreen(); player.inventory.decrStackSize(player.inventory.currentItem, 1); player.addChatMessage("You have successfully learned what this Phox Note teaches!"); } } Can anyone help with this ?
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GuiScreen and Item?
Hey dude! Thank you for your help I successfully defined the server and the client proxy but here is the deal : With an item I am sending a packet to server with int(1001) When packet handler gets the int(1001) prints a "Done!" It works on singleplayer still but doesnt work on the multiplayer And I am okey with you saying me I am newbie! Because I am a newbie
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GuiScreen and Item?
Actually I am using 1 packet handler I dont know how to create sided handlers
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GuiScreen and Item?
All nice in the single player No fake items or nothing like that But in multiplayer it acts like it doesnt get the packet...
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GuiScreen and Item?
With your classes it looks easy...Can I use these classes in my mod ?
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GuiScreen and Item?
You know about packets it looks like Can you give me an example about how to send integers and execute them a fast one Because the packet tutorial on wiki is very complicated
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GuiScreen and Item?
Okey thanks for help I will have a look in packets and implement that into my mod! Thanks one more!
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GuiScreen and Item?
You cant depent on packets because players easily can exploit them And they are actually complicated
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