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godbaba

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  1. Easier way setItemDamage(0) in onArmorUpdate(){} event
  2. Ohhh Thanks for the explanation
  3. It is quite interesting I solved problem but it is weird... if(data.readInt() == 2002) is not working... int id = data.readInt(); if(id ==2002) is working... Weird but it is working
  4. And I just realised that I am getting this exception when I try to data.readInt() java.io.EOFException 2013-08-04 00:15:05 [iNFO] [sTDERR] at java.io.DataInputStream.readInt(Unknown Source) 2013-08-04 00:15:05 [iNFO] [sTDERR] at netherfors.misc.PacketReadStream.readInt(PacketReadStream.java:53) 2013-08-04 00:15:05 [iNFO] [sTDERR] at netherfors.ServerModPacketHandler.onPacketData(ServerModPacketHandler.java:28) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) 2013-08-04 00:15:05 [iNFO] [sTDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:83) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetServerHandler.handleCustomPayload(NetServerHandler.java:1098) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet250CustomPayload.processPacket(Packet250CustomPayload.java:70) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.MemoryConnection.processReadPackets(MemoryConnection.java:89) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetServerHandler.networkTick(NetServerHandler.java:134) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.network.NetworkListenThread.networkTick(NetworkListenThread.java:53) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.networkTick(IntegratedServerListenThread.java:109) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:675) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) 2013-08-04 00:15:05 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) And this is how I handle my packets http://www.minecraftforge.net/wiki/Organising_packet_handlers
  5. I added this code to the handler : System.out.println("PACKET ARRIVED!"); System.out.println(packet.channel); System.out.println(data.readInt()); And channel is ok , packet is arriving , integer is running but the if statement its not working it looks like ... :?
  6. I am still in 1.5.2 and thats in the : @Init public void init(FMLInitializationEvent event){}
  7. I can get the packet in single player so yes! IPacketHandler packetServer = new ServerModPacketHandler(); IPacketHandler packetClient = new ClientModPacketHandler(); NetworkRegistry.instance().registerChannel(packetServer, "netherfors", Side.SERVER); NetworkRegistry.instance().registerChannel(packetClient, "netherfors", Side.CLIENT);
  8. When I send a packet to the server If I am in the client it does work but in the multiplayer it doesnt work... I send my packet : EntityClientPlayerMP pl = (EntityClientPlayerMP) player; pl.sendQueue.addToSendQueue(stream.makePacket("netherfors")); And my server packet handler : package netherfors; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; import netherfors.misc.PacketReadStream; import cpw.mods.fml.common.network.IPacketHandler; import cpw.mods.fml.common.network.Player; public class ServerModPacketHandler implements IPacketHandler { @Override public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) { EntityPlayer p = (EntityPlayer) player; if(packet.channel.equals("netherfors")){ PacketReadStream data = new PacketReadStream(packet); if(data.readInt() == 1001){ p.addChatMessage("Done!"); } if(data.readInt() == 2002){ System.out.println("2002"); destroyPhoxNote(p); } } } public void destroyPhoxNote(EntityPlayer player){ player.closeScreen(); player.inventory.decrStackSize(player.inventory.currentItem, 1); player.addChatMessage("You have successfully learned what this Phox Note teaches!"); } } Can anyone help with this ?
  9. Hey dude! Thank you for your help I successfully defined the server and the client proxy but here is the deal : With an item I am sending a packet to server with int(1001) When packet handler gets the int(1001) prints a "Done!" It works on singleplayer still but doesnt work on the multiplayer And I am okey with you saying me I am newbie! Because I am a newbie
  10. Actually I am using 1 packet handler I dont know how to create sided handlers
  11. All nice in the single player No fake items or nothing like that But in multiplayer it acts like it doesnt get the packet...
  12. With your classes it looks easy...Can I use these classes in my mod ?
  13. You know about packets it looks like Can you give me an example about how to send integers and execute them a fast one Because the packet tutorial on wiki is very complicated
  14. Okey thanks for help I will have a look in packets and implement that into my mod! Thanks one more!
  15. You cant depent on packets because players easily can exploit them And they are actually complicated

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