Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

tios

Members
  • Joined

  • Last visited

  1. tios joined the community
  2. Hello, I want to create a mod where player create a village to gain ressources and more functions. (mod version is 1.18.1) To start, i want player to right click on a block and spawn the structure like a miner house or the chef house. I use the function NBT to see what is inside the CompoundTag and understand it. The problem is that I can get data from the Compound only with the compound.get() even if I get Type of the tag, i can't get ListTag even for blocks in the nbt file. All method to get data from CompoundTag or Tag doesn't work. Could someone explain or link a solution, a path to understand ? This is the Structure class that I have created : package com.tios.villageum.world.structure; import com.tios.villageum.Villageum; import net.minecraft.core.BlockPos; import net.minecraft.nbt.*; import net.minecraft.network.chat.NbtComponent; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.packs.resources.Resource; import net.minecraft.server.packs.resources.ResourceManager; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureManager; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import java.io.*; import java.util.List; import java.util.zip.GZIPInputStream; public class Structure { public int length; // X public int height; // Y public int width; // Z protected String fileName; protected InputStream fileStream; private BlockState[][][] blocks; private int[][][] blockData; private CompoundTag[] entities; private CompoundTag[] tileEntities; public Structure(String filename){ this.fileName = filename; this.fileStream = Structure.class.getResourceAsStream("/assets/"+Villageum.MOD_ID+"/structs/" + filename + ".nbt"); } public void createStructure(Level level, BlockPos pos){ } public boolean emptyInSizedSpace(Level level, BlockPos pos) { return level.getChunkAt(pos).isEmpty(); } public void readFromFile() { CompoundTag nbtTagCompound = null; DataInputStream dataInputStream; try { dataInputStream = new DataInputStream(new GZIPInputStream(this.fileStream)); nbtTagCompound = NbtIo.read(dataInputStream); dataInputStream.close(); } catch (Exception e) { System.err.println("Villageum Mod: Error loading structure '" + this.fileName + "'"); return; } var keys = nbtTagCompound.getAllKeys(); var size1 = nbtTagCompound.get("size").getAsString().replace("[","").replace("]","").split(","); // In schematics, length is z and width is x. Here it is reversed. this.length = Integer.parseInt(size1[0]); this.height = Integer.parseInt(size1[1]); this.width = Integer.parseInt(size1[2]); int size = this.length * this.width * this.height; blocks = new BlockState[this.height][this.width][this.length]; blockData = new int[this.height][this.width][this.length]; NBT(nbtTagCompound, "blocks"); var tag = nbtTagCompound.get("blocks"); byte[] blockIdsByte = nbtTagCompound.getByteArray("blocks"); byte[] blockDataByte = nbtTagCompound.getByteArray("palette"); int x = 1, y = 1, z = 1; for (int i = 0; i < blockIdsByte.length; i++) { int blockId = (short) (blockIdsByte[i] & 0xFF); blocks[y - 1][z - 1][x - 1] = Block.stateById(blockId); blockData[y - 1][z - 1][x - 1] = blockDataByte[i]; x++; if (x > this.length) { x = 1; z++; } if (z > this.width) { z = 1; y++; } } ListTag entityList = nbtTagCompound.getList("Entities", 10); entities = new CompoundTag[entityList.size()]; for (int i = 0; i < entityList.size(); i++) entities[i] = entityList.getCompound(i); /* ListTag tileEntityList = nbtTagCompound.getList("TileEntities", 10); tileEntities = new CompoundTag[tileEntityList.size()]; for (int i = 0; i < tileEntityList.size(); i++) tileEntities[i] = tileEntityList.getCompound(i);*/ } private void NBT(CompoundTag compoundTag,String key){ var id = compoundTag.getId(); var keys = compoundTag.getAllKeys(); var contain = compoundTag.contains(key); var tag = compoundTag.get(key); var type = tag.getType(); var astring =tag.getAsString(); } }

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.