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nothign

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  1. the doRender() Override method for my class that extends Render never gets called. Code for the Render class looks like this public class SpellRenderer extends Render{ public void spellRenderer(Spell par1EntityArrow, double par2, double par4, double par6, float par8, float par9) { //does things } @Override public void doRender(Entity par1EntityArrow, double par2, double par4, double par6, float par8, float par9) { spellRenderer((Spell)par1EntityArrow, par2, par4, par6, par8, par9); } } ClientProxy looks like this public class ClientProxy extends nothign.WWands.CommonProxy { @Override public void registerRenderers() { MinecraftForgeClient.preloadTexture(ITEMS_PNG); MinecraftForgeClient.preloadTexture(BLOCK_PNG); EntityRegistry.registerGlobalEntityID(LightSpell.class, "LightSpell", ModLoader.getUniqueEntityId()); RenderingRegistry.registerEntityRenderingHandler(LightSpell.class, new SpellRenderer()); } } And the proxy gets called inside the load method that's inside my main class... The load method looks like this @Init public void load(FMLInitializationEvent event) { proxy.registerRenderers(); this.GameRegistrys(); this.Recipes(); this.LanguageRegistrys(); } If I follow the code through I see that the RenderingRegistry.registerEntityRenderingHandler methods get processed and that all goes as planned. But when a lightSpell is created the doRender() is never called. I know that the lightSpells are being created because they extend EntityThrowable and fire their onImpact methods just fine. They're just invisible in the world. So if you find a mistake I'm making or there is a new method for registering for a render then please let me know.
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