I will look into that. Through various iterations and tests I did try implementing certain parts of the mentioned code. Maybe access transformers is what i needed.
Is there perhaps a workaround? This is a bit inconvenient since my mod aims to roll back griefing, and part of that is to restore the area exactly as it was previously
In a example where Y:0 is stone, Y:1 is air, and Y:2 is sand, i need that sand to be floating, if that is how it was when the code took a saved state of the block. If there is a simple flag I am overlooking, please point me in the right direction. I have tried inspecting the Level#setBlock code, tried reading the docs, but can't figure this out.
I am trying to implement some code into my mod that sets a block, or rather, restores it, but no matter what i try the block still ends up spawning a FallingBlockEntity. How can I resolve this?
level.setBlock(sb.getPos(), nState, Block.UPDATE_CLIENTS);
The above is the current way in which I am going about this.
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