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ShadowNhyazk

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  1. Thanks. That's kinda of what i was looking for, a bit of direction. I'll dissect Botania to try and see if i can figure it out.
  2. Hey guys. First of all i'd like to note that i do know java perfectly, i'm a software developer, so that's not an issue, but i am completly new to minecraft modding, and animations. I've been reverse engeneering a few mods to figure out how they work, mostly simple stuff for now. But i need some guidance, on particles and some effects. I'm not necessarily building the exact the examples i'm gonna list, i just want to know how they work. I'm gonna keep it somewhat simple For example, let's imagine i designed a custom staff on blockbench, and i want it to shoot a ray of light. Let's not focus on the staff itself How should i procede to do the ray of light? The ray of light counts has particles? Or is it an animation of some kind? What sort of software do i use to create it? ----------------------------------------------------------------------------------------------------------------------- Another Example, if anyone here used draconic evolution, then most of you guys know the energy core. How could i procede to create a sphere animation like it? Does it classify has the same type has the ray of light? i'm completly lost on where to start with these sort of Particles/Animations.
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