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Brinith

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Everything posted by Brinith

  1. Basically, I want to make the players arms to be positioned a certain way when holding an item. I have not find any way to do it or any methods to access the biped model. Thanks in advance.
  2. Found my problem, I was settings workspace to forge\fml\eclipse rather than forge\mcp\eclipse
  3. I am still having the problem. Still having the Minecraft is missing the required libraries errors in Eclipse. Just making sure, the workspace should be set to forge\fml\eclipse right?
  4. EDIT: I am very very confused now. I brought over some old src files for my previous developments from my old laptop to my new rig. I load into eclipse and the same problem. I didn't update it or edit the files at all on this new rig and am 100% sure that the src worked on my laptop before. This leads me to believe that the problem also lies in Java/JDK or Eclipse. (Unless Forge has some sort of auto updating/auto-changing aspect to it when you load to eclipse that screwed the files over) Currently running Java 45 64 bit and same for JDK. I have verified that the JDK works and Path is set. Running the latest of Eclipse Kepler with default settings. Please help because I have no clue what is going on.
  5. Everytime I run the install.cmd, the assets such as language and sound files are saying, failed md5 check, deleting. This leads to an empty workspace in Eclipse. I have tried everything, but it doesn't seem to work no matter what. EDIT: See Posts below for images and further complications that I have come across.
  6. Thanks. I'll check the Player Renderer when I have time and i'll see if I can get something to work. If I need further help from there, I'll post again on this thread.
  7. While I am not sure exactly with the code. The author of Galacticraft does this beautifully. You basically create a new GUI that opens with lets say G. Then you add the armor slot in and render onto the biped. For the actual code, I can't help as I really haven't tried to do anything like that before.
  8. Thats what I was thinking of doing however since the sheer amount of things that could be modified just doesn't make it viable. For example, the entity's head, body, legs, and arms, as well as weapons on both arms will change. Plus there are around 12-18 different parts for each section. (if you haven't guessed yet, it is going to be a mech) I was thinking for having the entity be the body, then if the other parts are equipped, it is rendered another model relative to the position of the body. This works in theory, but I just don't know how to code/approach it.
  9. For my mod, I need to make an entity that is comprised of more than one model (OBJ or Techne) For example, it renders a body, but then whatever the condition may be, other parts such as the arms are changed. I could just make models of every single combination; however, that would be tedious and would be a last resort. You could say that I want to stitch models together in minecraft. Anybody got an idea on how this can be created?
  10. Thanks so much. I have been searching for so long. And thanks for the quick reply
  11. I have seen some mods such as EE3, DayZ Mod, etc. using an OBJ importer to import OBJ models and use them instead of the normal techne models. My upcoming mod would really benefit from this and would like to create one. However, I do not know how to. Help.
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