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LemonLake

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Everything posted by LemonLake

  1. Here is the code I used for my Souls Mod. It is called in renderItem(ItemRenderType type, ItemStack item, Object... data) if (data[1] != null && data[1] instanceof EntityPlayer) { if (!((EntityPlayer) data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft .getMinecraft().currentScreen instanceof GuiInventory || Minecraft .getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F))) { GL11.glRotatef(-90, 0, 0, 1); GL11.glTranslatef(-1.05f, 0.3f, -0.1f); } else { GL11.glTranslatef(1f, 2f, 0f); GL11.glRotatef(190, 1, 0, 0); } } batModel.render((Entity) data[1], 0, 0, 0, 0, 0, 0.0625f); And I use this code to check whether or not the 3D item should be rendered. @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case EQUIPPED: return true; default: return false; } } If you wish, I can release my full ItemRenderClub.java. Just ask.
  2. Here's an error I saw in your log: 2013-05-06 06:33:31 [sEVERE] [ForgeModLoader] IndustrialCraft 2 Error IC2 detected an ID conflict between your IC2.cfg and the map you are trying to load. Map: Creative Config section: block Config entry: blockCable Config value: 4074 Map value: 4078 Adjust your config to match the IDs used by the map or convert your map to use the IDs specified in the config. Follow the instructions at the bottom of the error and your problem should be fixed.
  3. ^^ is the original post I've fixed it by installing Python 2.7 from the Python website and running install.py manually. I am still not sure why the previous one did not work, however. Note: None of the batches in MCP or Forge are working correctly. They return "python27.dll could not be found on this computer" and if I put a python dll in the folder is says "ImportError: No module named site".

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