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xef5000

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Tree Puncher

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  1. I want to make players bigger (model + hitbox) I've managed to make their hitboxes bigger (Taller) but for the model I have no clue how to do it @Mixin(EntityPlayer.class) public abstract class MixinEntityPlayer extends EntityLivingBase { public MixinEntityPlayer(World worldIn) { super(worldIn); } @Shadow public InventoryPlayer inventory; /** * @author xef5000 * @reason Used for the Giant Race */ @Overwrite protected void updateSize() { float f; //width float f1; //height if (true) { // need to check if player is giant or not if (this.isElytraFlying()) { f = 0.6F; f1 = 0.6F; } else if (this.isPlayerSleeping()) { f = 0.2F; f1 = 0.2F; } else if (this.isSneaking()) { f = 0.6f; f1 = 2.5f; //Makes hitbox 2.5 blocks tall } else { f = 0.6f; f1 = 2.8f; //Makes hitbox 2.8 blocks tall } } else { f = 0.6F; f1 = 1.8F; } if (f != this.width || f1 != this.height) { AxisAlignedBB axisalignedbb = this.getEntityBoundingBox(); axisalignedbb = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ, axisalignedbb.minX + (double) f, axisalignedbb.minY + (double) f1, axisalignedbb.minZ + (double) f); if (!this.world.collidesWithAnyBlock(axisalignedbb)) { this.setSize(f, f1); } } net.minecraftforge.fml.common.FMLCommonHandler.instance().onPlayerPostTick((EntityPlayer) (Object) this); } } This works 100% fine But how would I do it for the model?
  2. I'm currently playing on a server and there is a menu that closes everytime we buy something. Would it be possible client-side to stop the menu from closing and being able to buy other stuff after that action? I have some very minor experience in Java and some good experience in JS/Python. I just want to know if this is possible, and possibly if this already exists. Thanks!
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