Jump to content

Spookiss

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Spookiss

  1. Hello, i'm trying to make a function to reduce the player knockback, so i did this : public void reduceVelocity(EntityPlayer player) { if(isVelocityToggle){ mc.thePlayer.sendChatMessage("on"); player.motionX *= 0.5; player.motionY *= 0.5; player.motionZ *= 0.5; mc.thePlayer.velocityChanged = true; String motionX= player.motionX+""; String motionY= player.motionY+""; String motionZ= player.motionZ+""; mc.thePlayer.sendChatMessage("motion X : "+motionX); mc.thePlayer.sendChatMessage("motion Y : "+motionY); mc.thePlayer.sendChatMessage("motion Z : "+motionZ); } else{ mc.thePlayer.sendChatMessage("off"); player.motionX *= 1; player.motionY *= 1; player.motionZ *= 1; mc.thePlayer.sendChatMessage(player.getName()); String motionX= player.motionX+""; String motionY= player.motionY+""; String motionZ= player.motionZ+""; mc.thePlayer.sendChatMessage("motion X : "+motionX); mc.thePlayer.sendChatMessage("motion Y : "+motionY); mc.thePlayer.sendChatMessage("motion Z : "+motionZ); } } But the knockback of the player remains the same, even if the values of the motions have changed. Screenshot
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.