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Robin Roloff

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Robin Roloff last won the day on October 5

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  1. Hey, this project has been a while so I sadly don't know all the details anymore. However, I do know that the end solution was just not creating a custom biome because it made too much problems and it wasn't thaaat necessary I'm sorry Glitchfriend, the creators of terrablender, have a discord, you can join that discord and ask for help there
  2. Hello, I'm creating my two custom biomes, but I'm having some problems. https://github.com/robinroloff/alpinemod this is my repo In the ModOverworldRegion, I do this: @Override public void addBiomes(Registry<Biome> registry, Consumer<Pair<Climate.ParameterPoint, ResourceKey<Biome>>> mapper) { biome(mapper, AlpineBiomes.ALPS, Temperature.FROZEN.parameter(), Humidity.HUMID.parameter(), Continentalness.FAR_INLAND.parameter(), Erosion.EROSION_0.parameter(), Weirdness.PEAK_VARIANT.parameter()); biome(mapper, AlpineBiomes.ALPS_VALLEY, Temperature.NEUTRAL.parameter(), Humidity.NEUTRAL.parameter(), Continentalness.FAR_INLAND.parameter(), Climate.Parameter.span(0.5F, 1F), Climate.Parameter.span(-0.35F, 0.35F)); } private void biome(Consumer<Pair<Climate.ParameterPoint, ResourceKey<Biome>>> mapper, ResourceKey<Biome> biome, Climate.Parameter temperature, Climate.Parameter humidity, Climate.Parameter continentalness, Climate.Parameter erosion, Climate.Parameter weirdness) { mapper.accept(Pair.of(Climate.parameters(temperature, humidity, continentalness, erosion, Depth.FLOOR.parameter(), weirdness, 0F), biome)); mapper.accept(Pair.of(Climate.parameters(temperature, humidity, continentalness, erosion, Depth.SURFACE.parameter(), weirdness, 0F), biome)); } I expect the following behaviour: Alps biome: -Only spawns in huge mountains (e.g. like jagged_peaks) and only next to other cold and only surrounded by land. Alps valley biome: -Spawns in mostly flat (like plains biome) regions, also only surrounded by land. However: Both biomes kind of spawn everywhere. The alps biome also spawns in a lot of flat regions, which doesn't make sense to me at all. They just spawn randomly in the middle of the sea and there will just be a random house (my structure) in the middle of the ocean, even though I put "FAR_INLAND" as continentalness, which should make it impossible to spawn in the sea, in my opinion. They sometimes spawn next to each other, which should also be impssible, because neither weirdness, nor erosion have any overlap for the two biomes I've also had another bug with TerraBlender in the past, do you guys think it's my bad for using 1.20 and not 1.20.4, maybe the TerraBlender version is just buggy and outdated? Because I really see no logic
  3. Just tested it... and it works! Thank you so much, you really saved me
  4. hey, do you have an update?
  5. Thank you very much! I'm really desperate right now
  6. Sorry, have to bump this again. Does anybody know what's wrong? If it's actually a bug with forge or terrablender, I'm gonna have to write a bug report, but I want to confirm it first.
  7. Hello, I'm trying to integrate jarjar into my project but it doesn't work and I don't know why. I'm doing it like that implementation(group: 'com.github.glitchfiend', name: 'TerraBlender-forge', version: "1.20-3.0.0.163") { jarJar.pin(it, "1.20-3.0.0.163") } And I get this error Execution failed for task ':compileJava'. > Could not resolve all files for configuration ':compileClasspath'. > Could not resolve com.github.glitchfiend:TerraBlender-forge:{strictly 1.20-3.0.0.163_mapped_official_1.20}. Required by: project : > Cannot find a version of 'com.github.glitchfiend:TerraBlender-forge' that satisfies the version constraints: Dependency path 'de.robin.alpine:mod:1.0.0' --> 'com.github.glitchfiend:TerraBlender-forge:{strictly 1.20-3.0.0.163_mapped_official_1.20}' Dependency path 'de.robin.alpine:mod:1.0.0' --> 'com.github.glitchfiend:TerraBlender-forge:1.20-3.0.0.163' * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. What am I doing wrong?
  8. I have tried that as well, it didn't work either. The biome modifier definitely works, as I said other mobs working using the same method and e.g. adding worldgen features also work. I'm starting to believe this is a bug with forge/terrablender
  9. Hello, I created a mod with a custom biome and custom entities. https://github.com/robinroloff/alpinemod/ I want these entities (in this case alpinechicken) to spawn in my custom biome (alpinemod:alps_valley) However, when I add it using my biome modifier, it doesn't work. Currently in the forge/biome_modifiers/alpinechicken.json, the biome is set to minecraft:plains and that works, but if I change it to my custom biome, it doesn't work. I can, however, add mobs that are not from my mod. Meaning that normal cows, chicken etc. spawn. It really doesn't make sense to me, does anyone else know?
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