So I made a custom biome, the most basic one, and tried to make a custom top block.
First I tried with the custom block I made, it crashed. Then I tried with another custom block I made, and it generated a biome full of tripwire hooks. Finally, I tried manually defining the ID and got a biome with a lot of...
Potato crops.
I'm using this.topBlock = (byte)MyMainClass.MyCustomBlock.blockID
Help please!