Everything posted by DanilaFE
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Make a crop die?
I’m fairly new to modding, could you please explain to me more thoroughly? I have a basic tick handler, but I do not know what to do from there.
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Anonymous Item that "Will no survive a 1.7 upgrade"
I did, I’m not that stupid.
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Strange Biome Generation
Main Class with unimportant things cropped out: And my BiomeGenFrozen:
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Strange Biome Generation
Alrighty! Thanks for the info! EDIT Nope. My block has the Id if 177, and the game crashes, due to a
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Strange Biome Generation
Eeeeh th ID's are 899+ The question is, am I ALLOWED to use IDs less than 200 And how can I work around that?
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Strange Biome Generation
So I made a custom biome, the most basic one, and tried to make a custom top block. First I tried with the custom block I made, it crashed. Then I tried with another custom block I made, and it generated a biome full of tripwire hooks. Finally, I tried manually defining the ID and got a biome with a lot of... Potato crops. I'm using this.topBlock = (byte)MyMainClass.MyCustomBlock.blockID Help please!
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Anonymous Item that "Will no survive a 1.7 upgrade"
2013-12-08 18:27:14 [sEVERE] [ForgeModLoader] Found anonymous item of class path.to.package with ID 1163 owned by mod Modname, this item will NOT survive a 1.7 upgrade! I get this message for every single item in my mod. While launching from Eclipse. Can someone explain this to me?
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Make a crop die?
I have an Block that extends BlockCrops. Is it very hard to check the dimension, say "world.provider.getDimensionID" and if it's not in, say, the nether, make it drop as if it was killed by the player? Could someone help me with this?
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What's up with creating IDs
Ok this might seem a stupid question but - how would I make a block drop the selected item? By using "return SaphireIID +256"?
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What's up with creating IDs
What do you mean "not mess with the IDs"? Since the variable and the id are different, and it's the variable that's stored in the config, the config and the item would have different values, right? I don't have a config yet anyway, anyone remind me of how to do it?
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What's up with creating IDs
So I decided to try start up modding to be ready to begin a proper mod with the 1.7.2 release. I've been trying to achieve fairly simple things, but one thing is wrong for sure. My main class: My SaphireOre block class: Now as you can see, I have it try to drop SaphireIID, from the main class. The SaphireI item should have the id 900. BUT. It has an id of 1156. 256 more. And the same happens when I change is to, for example, 545. The id becomes 801. Please not this does not happen with the block. PLEASE HELP!
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Custom Potion Questions
Found it. net.minecraft.entity.player as the package, EntityPlayer as the class, used as this.isPlayerSleeping Oh, and how would my mod be able to check that boolean?
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Custom Potion Questions
So I have been trying to make a potion lately. Jut to start off, (and yes, this is potion related) is there such a variable that can tell one wether the player is in bed or not, or is there any way for a mod to determine that? I want this in order to set the potion's remaining time to 0 when the player is in bed. I had another question, but since it's based on the first one I'll ask it later.
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Creating a custom signal?
This one might be strange. Say I want to create a separate kind of signal (like redstone) but so that it does not get powered from actual vanilla redstone. I'm a beginner, so should I even try to start?
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[1.5.2] Creating a pipe?
I would love to see it, but the picture seems broken Maybe it's temporary though.
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[1.5.2] Creating a pipe?
Oh, thanks! Didn't think the reply will come this quick! And one more question, one a scale of 1-5 how hard would it be to make the pipe change shape when other pipes are nearby?
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[1.5.2] Creating a pipe?
[move]HELP ME![/move] So, I'm a beginner modded using minecraft forge. What i'm trying to do is to create a pipe, like the ones from buildcraft, which is used to transfer redstone signals. I have no idea how to do so, the biggest problem is probably making it non - cubed.
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