Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Lightminer

Members
  • Joined

  • Last visited

  1. Did, but now the function requires something called DistanceDelay at the end of the parameters. I also tried setting the player to NULL but it still isnt working
  2. Lightminer joined the community
  3. Hey Recently started learning modding and ive looked all over but i cant find a specific solution to my problem. I have basic java knowledge (currently studying computer science). Here is my code: @Override public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) { if(!level.isClientSide() && hand == InteractionHand.MAIN_HAND) { level.playSound(player, player.getX(), player.getY(), player.getZ(), ModSoundEvents.WILLIAM_STICK_INTERACT.get(), SoundSource.AMBIENT, 1.0f, 1.0f); player.getCooldowns().addCooldown(this, 20); } return super.use(level, player, hand); } I want my item to play a sound everytime i press mouse button 2. But it doesnt work. The cooldown function also stops working when i havent greyed out the sound part.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.