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Sniklz

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Everything posted by Sniklz

  1. Im found how to make it: pPlayer.getItemInHand(pUsedHand) .hurtAndBreak(1, pPlayer, (player -> player.broadcastBreakEvent(player.getUsedItemHand())));
  2. Thank you all in advance for your help! I create a simple class for the item, here, if the player makes a right click, he gets a random item, and at the end I want the item to decrease the strength and when the strength is 0, the item is destroyed. But when I right click, the strength goes into the negative numbers and the item doesn't break : public class DiarubiumWand extends Item { public DiarubiumWand(Properties pProperties) { super(pProperties); } @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(pLevel.isClientSide) { int random = (int) Math.floor(1 + Math.random() * 3); pPlayer.sendMessage(new TextComponent("Value: "+ random), pPlayer.getUUID()); if(random == 1) pPlayer.addItem(Items.DIAMOND.getDefaultInstance()); else if(random == 2) pPlayer.addItem(Blocks.DIRT.asItem().getDefaultInstance()); else if(random == 3) pPlayer.addItem(ModItems.DIARUBIUM_RAW.get().getDefaultInstance()); pPlayer.getItemInHand(InteractionHand.MAIN_HAND).hurt(1, new Random(), null); } return super.use(pLevel, pPlayer, pUsedHand); } } This is item registrator: public static final RegistryObject<Item> DIARUBIUM_WAND = ITEMS.register( "diarubium_wand", () -> new DiarubiumWand( new Item.Properties() .tab(Diarubium.TAB) .durability(10)));
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