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LogicSequence

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  1. Ok, but would it work with a SPECIFIC different seed, i'm not trying for a random seed, i'm trying for a different yet specific seed that isn't the same as the main overworld?
  2. Would that force it to use a different seed when it generated the world though? Even if i copy all the biomes and settings perfectly, if it doesn't use a different seed to generate the terrain the actual map will be the same, right?
  3. Right, i can add another overworld dimension, an exact copy of the overworld using the same seed, but i'd like to have an overworld with a different seed, or to copy the overworld from another save. Basically, is there a way around forcing the game to use the same seed as the primary overworld when it generates the second overworld dimension? Edit this or that file, replace these files, anything?
  4. Basically the title. I'd like to create another overworld and add it as a custom dimension in my world. Is that is possible, how would one go about doing that, or where might a guide or video or something to help be located? I've tried adding a dimension via datapack, but the ability to define a separate seed for other dimensions was apparently removed some time ago. I've also looked at other dimension mods like multiverse, but they are all stuck in older versions of MC or still pull the save's main seed to generate the world. P.S. Code I used in the datapack (It still used the default overall seed and not the specified one, it was a carbon copy of the main overworld): { "type": "minecraft:overworld", "generator": { "biome_source": { "preset": "minecraft:overworld", "type": "minecraft:multi_noise" }, "seed": 6487992, "settings": "minecraft:overworld", "type": "minecraft:noise" } }
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