Hi-
I'm developing a small mod where the player will have access to a range of abilities and, to keep the keybind clutter down, I've decided to implement a single keybind that will trigger a radial menu for ability selection.
Normally I'd just make a Screen for this, but I'd like to let keyboard input pass since the radial menu itself won't use any keybinds and allowing the player to move while in the menu will be quite nice. Thus my question: Is there a way to let keyboard input pass a Screen? Or should I make an IIngameOverlay and manually releaseMouse() for the selection?
I've tried setting Screen.passEvents to true, but I don't think I read its usages in the code properly since it doesn't seem to allow the player to move while in the screen.
Thanks.