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DakotaPride

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  1. Another thing that I should mention is that the /place feature command also doesn't work, but I'm not sure of why that is either. Biome Modifier (the tag is correct, mod IDs are correct, the file path is correct, and the step uses the same as vanilla's "minecraft:forest_rock") Placed feature Configured Feature (at first I thought that it might be hardcoded only to accept mossy cobblestone, but I've done this kind of thing before, just in Fabric/Yarn) Biome Tag
  2. What would I put here in order to have a custom loot table for certain mobs?
  3. got it finally output something for breakpoints. After break pointing the "getConfiguredFeature" method inside of the SepiaFungusGrower class, here's what comes up upon suspension:
  4. There aren't any errors or anything, I've already tried breakpoints and nothing seemed to have come from it. The Grower class, ResourceKey/"registration", and data files are all shown below. Am I doing something wrong/what could I be missing if anything at all?
  5. The code below uses a slightly modified version of the vanilla LivingEntity code, but it doesn't negate any damage at all when testing. (it's done via Mixin, and the mixin is definitely being recognized by the game as other features in the same class are being followed)
  6. DakotaPride changed their profile photo
  7. Not what I meant, I have a custom recipe type (as stated), I'm not trying to use a vanilla recipe.
  8. Currently how I have it implemented, the recipe doesn't care where you put the ingredients. However, I want it to care, similar to how Crafting Table recipes are formatted. Is there any examples of this that I could look at or similar documentation? Let me know if I should provide any more information!
  9. "Fixed it" by removing and then re-adding the 'main' forge directory
  10. Screenshot of Issue As the title says, I'm having trouble with classes not being imported properly. It was working just fine yesterday, but for some reason it's not anymore. The project uses Architectury API, but this issue doesn't occur in Fabric, only in Forge. Please let me know if I should/could provide more information that might be helpful!
  11. Is there any examples of how this is used? I've never really used events before, so I'm not sure how I would get started with this. (sidenote, sorry for the long reply. Have been having Pc issues for the past couple of days)
  12. Most recent crash report
  13. Still comes out with the same crash report sadly. I think I may just wait until 1.20 releases and see if there are any more effective ways of doing this or any new documentation/guides (would've liked it to be sooner, but can't really control that)
  14. What exactly am I checking it for? (I know that I should check it since that seems to be where the problem is. However, the method doesn't seem to even have an entityrenderer variable inside of the parent class.) Again, I may just be missing something, sorry.
  15. Is there any easy way to check where this variable is located? As I have gone through the files and haven't found a null entityrender variable. Unless I'm just missing it somehow Or do you know how BYG managed to fix their issue?

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