I know this may not be supported, but hopefully I can achieve some sort of help?
I am setting up a medieval private server and am using the older version, of course.
Problem I seem to be having, is:
A - the mounted npc's ALWAYS fall off their horse when I move to work on another area (5k plus blocks away at more than 4 or 5 minutes)
B - When I delete the old riders, they consistently respawn until I remove the mod completely.
The falling off thing isn't as big of a deal as the respawning the game or mod is doing.
So, questions are:
A - any way to make them just stay on the dang horse?
B - Is there a list of mods that Cust Npcs is NOT compatible with?
C - How can I make the fallen npcs stop respawning?
I know I'm new, I did search, and I'm using 1.12.2 for the mods it has as they all add something to the frayed ends of sanity I have left.
From what I can tell in the servers command window, after having one of the cloned NPC's ride a horse, then of course leaving and coming back (takes a coupe of minutes, not instant) the npc is having an issue finding the path I set for them, which throws an error and then the server goes into panic mode and reloads the npc's.
First it gives me this (from Millinaire - newest version for 1.12.2)
[15:37:15] [Server thread/INFO] [FML]: SRV java.lang.ArrayStoreException: net.minecraft.pathfinding.PathPoint
at net.minecraft.pathfinding.Path.func_186309_a(SourceFile:43)
at net.minecraft.pathfinding.PathNavigate.func_75487_m(SourceFile:324)
at net.minecraft.pathfinding.PathNavigateGround.func_75487_m(SourceFile:96)
at net.minecraft.pathfinding.PathNavigate.func_75484_a(SourceFile:159)
at org.millenaire.common.entity.MillVillager.registerNewPath(MillVillager.java:3060)
at org.millenaire.common.entity.MillVillager.applyPathCalculatedSinceLastTick(MillVillager.java:443)
at org.millenaire.common.entity.MillVillager.func_70071_h_(MillVillager.java:2347)
at net.minecraft.world.World.func_72866_a(World.java:1996)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:1958)
at net.minecraft.world.World.func_72939_s(World.java:1762)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Unknown Source)
And then,
[15:42:29] [Server thread/INFO] [FML]: SRV Exception when finding JPS path:
[15:42:29] [Server thread/INFO] [FML]: SRV java.lang.ArrayStoreException
[15:42:29] [Server thread/INFO] [FML]: SRV Repeat exception x6: Exception when finding JPS path: @
and then there is this one
[17:44:25] [Server thread/WARN] [minecraft/WorldServer]: Keeping entity customnpcs:customnpc that already exists with UUID 2ab6129b-daa2-4705-b88b-d2e9789c1065
I am currently in school for software dev and programming, but haven't made it to the good stuff yet, so any help figuring this out would be a HUGE help!
If it's in the wrong spot, then forgive me, I'm just trying to get some help.
Thank you!