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BurningB

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  1. If you meant the code here it is: -snip- No, he meant YOUR render class: RenderBlasterBolt And don't post Mojang / Minecraft classes! Sorry...My bad. That's still not the right code. Wee need the code from your class named "RenderBlasterBolt". Here it is package theking.generic; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.util.MathHelper; public class RenderBlasterBolt { public void renderArrow(EntityBlasterBolt par1EntityBlasterBolt, double par2, double par4, double par6, float par8, float par9) { this.loadTexture("/item/arrows.png"); GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par1EntityBlasterBolt.prevRotationYaw + (par1EntityBlasterBolt.rotationYaw - par1EntityBlasterBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(par1EntityBlasterBolt.prevRotationPitch + (par1EntityBlasterBolt.rotationPitch - par1EntityBlasterBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } private void loadTexture(String string) { // TODO Auto-generated method stub } public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1) { } }
  2. If you meant the code here it is: -snip- No, he meant YOUR render class: RenderBlasterBolt And don't post Mojang / Minecraft classes! Sorry...My bad.
  3. If you meant the code here it is: package theking.generic; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.block.material.Material; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import theking.generic.client.*; @Mod(modid="Generic", name="Generic", version="Beta 0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class Generic { // The instance of your mod that Forge uses. @Instance("Generic") public static Generic instance; public final static Item blasterAmmo = new BlasterAmmo(5003); public final static Item blasterRifle = new ItemBlasterRifle(5002); public final static Item genericIngot = new GenericIngot(5001); //Generic Ingot public final static Block genericDirt = new GenericDirt(500, 0, Material.ground); //Generic Dirt public final static Block genericOre = new GenericOre(501, 1, Material.iron); //Generic Ore // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="theking.generic.client.ClientProxy", serverSide="theking.generic.CommonProxy") public static CommonProxy proxy; @PreInit public void preInit(FMLPreInitializationEvent event) { // Stub Method } @Init public void load(FMLInitializationEvent event) throws Exception { proxy.registerRenderers(); //Incepe denumirea obiectelor LanguageRegistry.addName(genericDirt, "Generic Dirt"); LanguageRegistry.addName(genericOre, "Generic Ore"); LanguageRegistry.addName(genericIngot, "Generic Ingot"); LanguageRegistry.addName(blasterRifle, "Blaster Rifle"); LanguageRegistry.addName(blasterAmmo, "Blaster Rifle Ammo"); //Incepe nivelul de distrugere si unealta cu care poate fi distrus MinecraftForge.setBlockHarvestLevel(genericDirt, "shovel", 0); MinecraftForge.setBlockHarvestLevel(genericOre, "pickaxe", 3); //Incepe inregistrarea obiectelor in joc GameRegistry.registerBlock(genericDirt, "genericDirt"); GameRegistry.registerBlock(genericOre, "genericOre"); //Incepe inregistrarea obiectelor pentru retete si folosirea lor mai usoara ItemStack itemGenericIngot = new ItemStack(genericIngot); ItemStack itemRedStoneDust = new ItemStack(Item.redstone); ItemStack itemAmmo = new ItemStack(blasterAmmo); //Incep retetele de crafting GameRegistry.addShapelessRecipe(itemAmmo, itemGenericIngot, itemRedStoneDust); //Incep retetele de furnal GameRegistry.addSmelting(genericOre.blockID, new ItemStack(genericIngot,1 ,0), 5.0f); } @PostInit public void postInit(FMLPostInitializationEvent event) { // Stub Method } }
  4. This: And the solution it says that it would resolve the problem is: But i don't want to change MC Classes
  5. I'm using the newest version of the Minecraft(1.5.2)
  6. I'm still getting the error. Look :
  7. I am trying to resolve the tutorial for Blaster Rifle and when I shoot , the bullet is invisible and I don't know where to pus this: RenderingRegistry.registerEntityRenderingHandler(EntityBlasterBolt.class, new RenderBlasterBolt() Everywhere i would put it , it's complaing at "registerEntityRenderingHandler" Sorry for my bad English, I'm not native

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